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dfc152d667
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
21 lines
652 B
NASM
Executable file
21 lines
652 B
NASM
Executable file
Mansion3Object: ; 0x522e6 (size=64)
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db $1 ; border block
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db $3 ; warps
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db $a, $7, $1, MANSION_2
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db $1, $6, $3, MANSION_2
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db $e, $19, $2, MANSION_2
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db $0 ; signs
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db $5 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $5, $b, WALK, $2, $1, OPP_BURGLAR, $8
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object SPRITE_OAK_AIDE, $14, $b, STAY, LEFT, $2, OPP_SCIENTIST, $c
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object SPRITE_BALL, $1, $10, STAY, NONE, $3, MAX_POTION
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object SPRITE_BALL, $19, $5, STAY, NONE, $4, IRON
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object SPRITE_BOOK_MAP_DEX, $6, $c, STAY, NONE, $5 ; person
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; warp-to
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EVENT_DISP MANSION_3_WIDTH, $a, $7 ; MANSION_2
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EVENT_DISP MANSION_3_WIDTH, $1, $6 ; MANSION_2
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EVENT_DISP MANSION_3_WIDTH, $e, $19 ; MANSION_2
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