Mansion3Object: ; 0x522e6 (size=64) db $1 ; border block db $3 ; warps db $a, $7, $1, MANSION_2 db $1, $6, $3, MANSION_2 db $e, $19, $2, MANSION_2 db $0 ; signs db $5 ; objects object SPRITE_BLACK_HAIR_BOY_2, $5, $b, WALK, $2, $1, OPP_BURGLAR, $8 object SPRITE_OAK_AIDE, $14, $b, STAY, LEFT, $2, OPP_SCIENTIST, $c object SPRITE_BALL, $1, $10, STAY, NONE, $3, MAX_POTION object SPRITE_BALL, $19, $5, STAY, NONE, $4, IRON object SPRITE_BOOK_MAP_DEX, $6, $c, STAY, NONE, $5 ; person ; warp-to EVENT_DISP MANSION_3_WIDTH, $a, $7 ; MANSION_2 EVENT_DISP MANSION_3_WIDTH, $1, $6 ; MANSION_2 EVENT_DISP MANSION_3_WIDTH, $e, $19 ; MANSION_2