pokered/engine
yenatch 1cf79b6f15 Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.

Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-08-07 21:17:44 -07:00
..
battle Fix static banks passed into GetName. 2014-08-07 21:17:44 -07:00
items Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
menu Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
overworld Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
cable_club.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
clear_save.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
evolution.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
evolve_trade.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
evos_moves.asm Fix static banks passed into GetName. 2014-08-07 21:17:44 -07:00
experience.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
game_corner_slots.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
game_corner_slots2.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
gamefreak.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
give_pokemon.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
hall_of_fame.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hidden_object_functions3.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hidden_object_functions7.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
hidden_object_functions14.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
hidden_object_functions17.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hidden_object_functions18.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
HoF_room_pc.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hp_bar.asm Use macros to define predefs. 2014-06-16 13:25:46 -07:00
in_game_trades.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
intro.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
joypad.asm Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
learn_move.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
load_pokedex_tiles.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
mon_party_sprites.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
multiply_divide.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
oak_speech.asm S_SPRITEBUFFER0 static address 2014-06-25 18:49:52 -04:00
oak_speech2.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
oam_dma.asm More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
palettes.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
play_time.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
pokedex_rating.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
predefs7.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs12.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs17.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
predefs17_2.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
random.asm Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
save.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
slot_machine.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
status_ailments.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
titlescreen.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
titlescreen2.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
town_map.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
trade.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
trade2.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
turn_sprite.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00