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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
13 lines
293 B
NASM
13 lines
293 B
NASM
AlwaysHappenSideEffects:
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; Attacks that aren't finished after they faint the opponent.
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db DRAIN_HP_EFFECT
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db EXPLODE_EFFECT
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db DREAM_EATER_EFFECT
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db PAY_DAY_EFFECT
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db TWO_TO_FIVE_ATTACKS_EFFECT
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db $1E
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db ATTACK_TWICE_EFFECT
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db RECOIL_EFFECT
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db TWINEEDLE_EFFECT
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db RAGE_EFFECT
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db -1
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