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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. |
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.. | ||
always_happen_effects.asm | ||
critical_hit_moves.asm | ||
residual_effects_1.asm | ||
residual_effects_2.asm | ||
set_damage_effects.asm | ||
special_effects.asm | ||
stat_modifiers.asm | ||
unused_critical_hit_moves.asm |