pokered/scripts/CeladonGym.asm
2020-07-05 22:52:27 -04:00

335 lines
7.2 KiB
NASM
Executable file

CeladonGym_Script:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
call nz, CeladonGymScript_48927
call EnableAutoTextBoxDrawing
ld hl, CeladonGymTrainerHeader0
ld de, CeladonGym_ScriptPointers
ld a, [wCeladonGymCurScript]
call ExecuteCurMapScriptInTable
ld [wCeladonGymCurScript], a
ret
CeladonGymScript_48927:
ld hl, Gym4CityName
ld de, Gym4LeaderName
jp LoadGymLeaderAndCityName
Gym4CityName:
db "CELADON CITY@"
Gym4LeaderName:
db "ERIKA@"
CeladonGymText_48943:
xor a
ld [wJoyIgnore], a
ld [wCeladonGymCurScript], a
ld [wCurMapScript], a
ret
CeladonGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw CeladonGymScript3
CeladonGymScript3:
ld a, [wIsInBattle]
cp $ff
jp z, CeladonGymText_48943
ld a, $f0
ld [wJoyIgnore], a
CeladonGymText_48963:
ld a, $9
ld [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_ERIKA
lb bc, TM_MEGA_DRAIN, 1
call GiveItem
jr nc, .BagFull
ld a, $a
ld [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM21
jr .gymVictory
.BagFull
ld a, $b
ld [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set 3, [hl]
ld hl, wBeatGymFlags
set 3, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_CELADON_GYM_TRAINER_0, EVENT_BEAT_CELADON_GYM_TRAINER_6
jp CeladonGymText_48943
CeladonGym_TextPointers:
dw CeladonGymText1
dw CeladonGymText2
dw CeladonGymText3
dw CeladonGymText4
dw CeladonGymText5
dw CeladonGymText6
dw CeladonGymText7
dw CeladonGymText8
dw CeladonGymText9
dw TM21Text
dw TM21NoRoomText
CeladonGymTrainerHeader0:
dbEventFlagBit EVENT_BEAT_CELADON_GYM_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_CELADON_GYM_TRAINER_0
dw CeladonGymBattleText2 ; TextBeforeBattle
dw CeladonGymAfterBattleText2 ; TextAfterBattle
dw CeladonGymEndBattleText2 ; TextEndBattle
dw CeladonGymEndBattleText2 ; TextEndBattle
CeladonGymTrainerHeader1:
dbEventFlagBit EVENT_BEAT_CELADON_GYM_TRAINER_1
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_CELADON_GYM_TRAINER_1
dw CeladonGymBattleText3 ; TextBeforeBattle
dw CeladonGymAfterBattleText3 ; TextAfterBattle
dw CeladonGymEndBattleText3 ; TextEndBattle
dw CeladonGymEndBattleText3 ; TextEndBattle
CeladonGymTrainerHeader2:
dbEventFlagBit EVENT_BEAT_CELADON_GYM_TRAINER_2
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_CELADON_GYM_TRAINER_2
dw CeladonGymBattleText4 ; TextBeforeBattle
dw CeladonGymAfterBattleText4 ; TextAfterBattle
dw CeladonGymEndBattleText4 ; TextEndBattle
dw CeladonGymEndBattleText4 ; TextEndBattle
CeladonGymTrainerHeader3:
dbEventFlagBit EVENT_BEAT_CELADON_GYM_TRAINER_3
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_CELADON_GYM_TRAINER_3
dw CeladonGymBattleText5 ; TextBeforeBattle
dw CeladonGymAfterBattleText5 ; TextAfterBattle
dw CeladonGymEndBattleText5 ; TextEndBattle
dw CeladonGymEndBattleText5 ; TextEndBattle
CeladonGymTrainerHeader4:
dbEventFlagBit EVENT_BEAT_CELADON_GYM_TRAINER_4
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_CELADON_GYM_TRAINER_4
dw CeladonGymBattleText6 ; TextBeforeBattle
dw CeladonGymAfterBattleText6 ; TextAfterBattle
dw CeladonGymEndBattleText6 ; TextEndBattle
dw CeladonGymEndBattleText6 ; TextEndBattle
CeladonGymTrainerHeader5:
dbEventFlagBit EVENT_BEAT_CELADON_GYM_TRAINER_5
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_CELADON_GYM_TRAINER_5
dw CeladonGymBattleText7 ; TextBeforeBattle
dw CeladonGymAfterBattleText7 ; TextAfterBattle
dw CeladonGymEndBattleText7 ; TextEndBattle
dw CeladonGymEndBattleText7 ; TextEndBattle
CeladonGymTrainerHeader6:
dbEventFlagBit EVENT_BEAT_CELADON_GYM_TRAINER_6, 1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_CELADON_GYM_TRAINER_6, 1
dw CeladonGymBattleText8 ; TextBeforeBattle
dw CeladonGymAfterBattleText8 ; TextAfterBattle
dw CeladonGymEndBattleText8 ; TextEndBattle
dw CeladonGymEndBattleText8 ; TextEndBattle
db $ff
CeladonGymText1:
text_asm
CheckEvent EVENT_BEAT_ERIKA
jr z, .beginBattle
CheckEventReuseA EVENT_GOT_TM21
jr nz, .afterVictory
call z, CeladonGymText_48963
call DisableWaitingAfterTextDisplay
jr .done
.afterVictory
ld hl, CeladonGymText_48a68
call PrintText
jr .done
.beginBattle
ld hl, CeladonGymText_48a5e
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, CeladonGymText_48a63
ld de, CeladonGymText_48a63
call SaveEndBattleTextPointers
ld a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $4
ld [wGymLeaderNo], a
ld a, $3
ld [wCeladonGymCurScript], a
ld [wCurMapScript], a
.done
jp TextScriptEnd
CeladonGymText_48a5e:
text_far _CeladonGymText_48a5e
text_end
CeladonGymText_48a63:
text_far _CeladonGymText_48a63
text_end
CeladonGymText_48a68:
text_far _CeladonGymText_48a68
text_end
CeladonGymText9:
text_far _CeladonGymText9
text_end
TM21Text:
text_far _ReceivedTM21Text
sound_get_item_1
text_far _TM21ExplanationText
text_end
TM21NoRoomText:
text_far _TM21NoRoomText
text_end
CeladonGymText2:
text_asm
ld hl, CeladonGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText2:
text_far _CeladonGymBattleText2
text_end
CeladonGymEndBattleText2:
text_far _CeladonGymEndBattleText2
text_end
CeladonGymAfterBattleText2:
text_far _CeladonGymAfterBattleText2
text_end
CeladonGymText3:
text_asm
ld hl, CeladonGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText3:
text_far _CeladonGymBattleText3
text_end
CeladonGymEndBattleText3:
text_far _CeladonGymEndBattleText3
text_end
CeladonGymAfterBattleText3:
text_far _CeladonGymAfterBattleText3
text_end
CeladonGymText4:
text_asm
ld hl, CeladonGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText4:
text_far _CeladonGymBattleText4
text_end
CeladonGymEndBattleText4:
text_far _CeladonGymEndBattleText4
text_end
CeladonGymAfterBattleText4:
text_far _CeladonGymAfterBattleText4
text_end
CeladonGymText5:
text_asm
ld hl, CeladonGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText5:
text_far _CeladonGymBattleText5
text_end
CeladonGymEndBattleText5:
text_far _CeladonGymEndBattleText5
text_end
CeladonGymAfterBattleText5:
text_far _CeladonGymAfterBattleText5
text_end
CeladonGymText6:
text_asm
ld hl, CeladonGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText6:
text_far _CeladonGymBattleText6
text_end
CeladonGymEndBattleText6:
text_far _CeladonGymEndBattleText6
text_end
CeladonGymAfterBattleText6:
text_far _CeladonGymAfterBattleText6
text_end
CeladonGymText7:
text_asm
ld hl, CeladonGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText7:
text_far _CeladonGymBattleText7
text_end
CeladonGymEndBattleText7:
text_far _CeladonGymEndBattleText7
text_end
CeladonGymAfterBattleText7:
text_far _CeladonGymAfterBattleText7
text_end
CeladonGymText8:
text_asm
ld hl, CeladonGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText8:
text_far _CeladonGymBattleText8
text_end
CeladonGymEndBattleText8:
text_far _CeladonGymEndBattleText8
text_end
CeladonGymAfterBattleText8:
text_far _CeladonGymAfterBattleText8
text_end