pokered/engine/test_battle.asm
2016-09-17 17:37:32 -07:00

45 lines
664 B
NASM

TestBattle:
ret
.loop
call GBPalNormal
; Don't mess around
; with obedience.
ld a, %10000000 ; EARTHBADGE
ld [wObtainedBadges], a
ld hl, wFlags_D733
set BIT_TEST_BATTLE, [hl]
; Reset the party.
ld hl, wPartyCount
xor a
ld [hli], a
dec a
ld [hl], a
; Give the player a
; level 20 Rhydon.
ld a, RHYDON
ld [wcf91], a
ld a, 20
ld [wCurEnemyLVL], a
xor a
ld [wMonDataLocation], a
ld [wCurMap], a
call AddPartyMon
; Fight against a
; level 20 Rhydon.
ld a, RHYDON
ld [wCurOpponent], a
predef InitOpponent
; When the battle ends,
; do it all again.
ld a, 1
ld [wUpdateSpritesEnabled], a
ld [H_AUTOBGTRANSFERENABLED], a
jr .loop