TestBattle: ret .loop call GBPalNormal ; Don't mess around ; with obedience. ld a, %10000000 ; EARTHBADGE ld [wObtainedBadges], a ld hl, wFlags_D733 set BIT_TEST_BATTLE, [hl] ; Reset the party. ld hl, wPartyCount xor a ld [hli], a dec a ld [hl], a ; Give the player a ; level 20 Rhydon. ld a, RHYDON ld [wcf91], a ld a, 20 ld [wCurEnemyLVL], a xor a ld [wMonDataLocation], a ld [wCurMap], a call AddPartyMon ; Fight against a ; level 20 Rhydon. ld a, RHYDON ld [wCurOpponent], a predef InitOpponent ; When the battle ends, ; do it all again. ld a, 1 ld [wUpdateSpritesEnabled], a ld [H_AUTOBGTRANSFERENABLED], a jr .loop