.. |
battle
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
debug
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
events
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
gfx
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
items
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
link
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
math
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
menus
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
movie
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
overworld
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
pokemon
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
slots
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
flag_action.asm
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split code out of main.asm
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2016-12-31 17:23:54 -08:00 |
joypad.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
play_time.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
predefs.asm
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Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
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2020-06-27 15:32:24 -04:00 |