pokered/engine/battle/moveEffects/leech_seed_effect.asm
xCrystal b2dc57576d Document move effects
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2015-04-08 23:54:29 +02:00

40 lines
780 B
NASM

LeechSeedEffect_: ; 2bea9 (a:7ea9)
callab MoveHitTest
ld a, [W_MOVEMISSED]
and a
jr nz, .moveMissed
ld hl, W_ENEMYBATTSTATUS2
ld de, wEnemyMonType1
ld a, [H_WHOSETURN]
and a
jr z, .leechSeedEffect
ld hl, W_PLAYERBATTSTATUS2
ld de, wBattleMonType1
.leechSeedEffect
; miss if the target is grass-type or already seeded
ld a, [de]
cp GRASS
jr z, .moveMissed
inc de
ld a, [de]
cp GRASS
jr z, .moveMissed
bit Seeded, [hl]
jr nz, .moveMissed
set Seeded, [hl]
callab PlayCurrentMoveAnimation
ld hl, WasSeededText ; $7ef2
jp PrintText
.moveMissed
ld c, $32
call DelayFrames
ld hl, EvadedAttackText ; $7ef7
jp PrintText
WasSeededText: ; 2bef2 (a:7ef2)
TX_FAR _WasSeededText
db "@"
EvadedAttackText: ; 2bef7 (a:7ef7)
TX_FAR _EvadedAttackText
db "@"