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Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
40 lines
780 B
NASM
40 lines
780 B
NASM
LeechSeedEffect_: ; 2bea9 (a:7ea9)
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callab MoveHitTest
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ld a, [W_MOVEMISSED]
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and a
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jr nz, .moveMissed
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ld hl, W_ENEMYBATTSTATUS2
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ld de, wEnemyMonType1
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ld a, [H_WHOSETURN]
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and a
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jr z, .leechSeedEffect
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ld hl, W_PLAYERBATTSTATUS2
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ld de, wBattleMonType1
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.leechSeedEffect
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; miss if the target is grass-type or already seeded
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ld a, [de]
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cp GRASS
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jr z, .moveMissed
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inc de
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ld a, [de]
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cp GRASS
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jr z, .moveMissed
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bit Seeded, [hl]
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jr nz, .moveMissed
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set Seeded, [hl]
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callab PlayCurrentMoveAnimation
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ld hl, WasSeededText ; $7ef2
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jp PrintText
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.moveMissed
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ld c, $32
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call DelayFrames
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ld hl, EvadedAttackText ; $7ef7
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jp PrintText
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WasSeededText: ; 2bef2 (a:7ef2)
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TX_FAR _WasSeededText
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db "@"
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EvadedAttackText: ; 2bef7 (a:7ef7)
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TX_FAR _EvadedAttackText
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db "@"
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