.. |
battle
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money won and trainer pic constants
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2015-04-09 13:05:57 +02:00 |
items
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Label some attack animation functions
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2015-03-31 21:09:43 +02:00 |
menu
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Rename battle files and split move effects Part 1
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2015-04-01 17:05:10 +02:00 |
overworld
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Rename battle files and split move effects Part 1
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2015-04-01 17:05:10 +02:00 |
cable_club.asm
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commented trade amim functions
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2015-03-14 15:27:58 -07:00 |
clear_save.asm
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
evolution.asm
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Low health alarm documentation
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2015-03-12 10:49:35 -04:00 |
evolve_trade.asm
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
evos_moves.asm
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named misc functions
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2015-02-08 01:44:41 -08:00 |
experience.asm
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Named wram symbols
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2015-02-07 18:37:40 -08:00 |
game_corner_slots.asm
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
game_corner_slots2.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
gamefreak.asm
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
give_pokemon.asm
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
hall_of_fame.asm
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
hidden_object_functions3.asm
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Rename hVBlank* constants to h*.
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2014-09-23 15:02:03 -07:00 |
hidden_object_functions7.asm
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Pick off some more static map ids.
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2015-02-07 11:18:28 -08:00 |
hidden_object_functions14.asm
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
hidden_object_functions17.asm
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commented menu stuff
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2015-02-07 12:27:36 -08:00 |
hidden_object_functions18.asm
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
HoF_room_pc.asm
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Rename hVBlank* constants to h*.
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2014-09-23 15:02:03 -07:00 |
hp_bar.asm
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
in_game_trades.asm
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commented trade amim functions
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2015-03-14 15:27:58 -07:00 |
intro.asm
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
joypad.asm
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rename hJoyHeldLast -> hJoyLast
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2015-02-07 11:39:49 -08:00 |
learn_move.asm
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move-related things
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2015-02-08 00:17:03 -08:00 |
load_pokedex_tiles.asm
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
mon_party_sprites.asm
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commented trade amim functions
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2015-03-14 15:27:58 -07:00 |
multiply_divide.asm
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
oak_speech.asm
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
oak_speech2.asm
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Kill version.asm.
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2014-10-17 02:42:32 -06:00 |
oam_dma.asm
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More wOAMBuffer references.
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2014-05-27 11:08:52 -07:00 |
palettes.asm
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rename hJoyHeldLast -> hJoyLast
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2015-02-07 11:39:49 -08:00 |
play_time.asm
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
pokedex_rating.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
predefs.asm
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commented trade amim functions
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2015-03-14 15:27:58 -07:00 |
predefs7.asm
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
predefs12.asm
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
predefs17.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
predefs17_2.asm
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
random.asm
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Rename engine/rng.asm to engine/random.asm.
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2014-05-24 11:44:12 -07:00 |
save.asm
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Replaced Box Direct Addresses with Labels.
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2015-04-26 11:56:15 -04:00 |
slot_machine.asm
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commented menu stuff
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2015-02-07 12:27:36 -08:00 |
status_ailments.asm
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
titlescreen.asm
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
titlescreen2.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
town_map.asm
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commented mon_party_sprites.asm
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2015-03-13 05:36:34 -07:00 |
trade.asm
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commented trade amim functions
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2015-03-14 15:27:58 -07:00 |
trade2.asm
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
turn_sprite.asm
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Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |