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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
20 lines
449 B
NASM
20 lines
449 B
NASM
; These are move effects (second value from the Moves table in bank $E).
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ResidualEffects1:
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; most non-side effects
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db CONVERSION_EFFECT
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db HAZE_EFFECT
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db SWITCH_AND_TELEPORT_EFFECT
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db MIST_EFFECT
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db FOCUS_ENERGY_EFFECT
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db CONFUSION_EFFECT
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db HEAL_EFFECT
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db TRANSFORM_EFFECT
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db LIGHT_SCREEN_EFFECT
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db REFLECT_EFFECT
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db POISON_EFFECT
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db PARALYZE_EFFECT
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db SUBSTITUTE_EFFECT
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db MIMIC_EFFECT
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db LEECH_SEED_EFFECT
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db SPLASH_EFFECT
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db -1
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