mirror of
https://github.com/pret/pokered.git
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bbf2f51a02
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
19 lines
404 B
NASM
19 lines
404 B
NASM
; Copy the current map's sprites' tile patterns to VRAM again after they have
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; been overwritten by other tile patterns.
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ReloadMapSpriteTilePatterns::
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ld hl, wFontLoaded
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ld a, [hl]
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push af
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res 0, [hl]
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push hl
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xor a
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ld [wSpriteSetID], a
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call DisableLCD
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farcall InitMapSprites
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call EnableLCD
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pop hl
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pop af
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ld [hl], a
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call LoadPlayerSpriteGraphics
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call LoadFontTilePatterns
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jp UpdateSprites
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