pokered/engine/overworld/hidden_objects.asm

133 lines
2.3 KiB
NASM
Executable file

IsPlayerOnDungeonWarp::
xor a
ld [wWhichDungeonWarp], a
ld a, [wd72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wCoordIndex]
ld [wWhichDungeonWarp], a
ld hl, wd72d
set 4, [hl]
ld hl, wd732
set 4, [hl]
ret
; if a hidden object was found, stores $00 in [hDidntFindAnyHiddenObject], else stores $ff
CheckForHiddenObject::
ld hl, hItemAlreadyFound
xor a
ld [hli], a ; [hItemAlreadyFound]
ld [hli], a ; [hSavedMapTextPtr]
ld [hli], a ; [hSavedMapTextPtr + 1]
ld [hl], a ; [hDidntFindAnyHiddenObject]
ld de, $0
ld hl, HiddenObjectMaps
.hiddenMapLoop
ld a, [hli]
ld b, a
cp $ff
jr z, .noMatch
ld a, [wCurMap]
cp b
jr z, .foundMatchingMap
inc de
inc de
jr .hiddenMapLoop
.foundMatchingMap
ld hl, HiddenObjectPointers
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, wHiddenObjectFunctionArgument
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
.hiddenObjectLoop
ld a, [hli]
cp $ff
jr z, .noMatch
ld [wHiddenObjectY], a
ld b, a
ld a, [hli]
ld [wHiddenObjectX], a
ld c, a
call CheckIfCoordsInFrontOfPlayerMatch
ld a, [hCoordsInFrontOfPlayerMatch]
and a
jr z, .foundMatchingObject
inc hl
inc hl
inc hl
inc hl
push hl
ld hl, wHiddenObjectIndex
inc [hl]
pop hl
jr .hiddenObjectLoop
.foundMatchingObject
ld a, [hli]
ld [wHiddenObjectFunctionArgument], a
ld a, [hli]
ld [wHiddenObjectFunctionRomBank], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
.noMatch
ld a, $ff
ld [hDidntFindAnyHiddenObject], a
ret
; checks if the coordinates in front of the player's sprite match Y in b and X in c
; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match
CheckIfCoordsInFrontOfPlayerMatch:
ld a, [wSpritePlayerStateData1FacingDirection]
cp SPRITE_FACING_UP
jr z, .facingUp
cp SPRITE_FACING_LEFT
jr z, .facingLeft
cp SPRITE_FACING_RIGHT
jr z, .facingRight
; facing down
ld a, [wYCoord]
inc a
jr .upDownCommon
.facingUp
ld a, [wYCoord]
dec a
.upDownCommon
cp b
jr nz, .didNotMatch
ld a, [wXCoord]
cp c
jr nz, .didNotMatch
jr .matched
.facingLeft
ld a, [wXCoord]
dec a
jr .leftRightCommon
.facingRight
ld a, [wXCoord]
inc a
.leftRightCommon
cp c
jr nz, .didNotMatch
ld a, [wYCoord]
cp b
jr nz, .didNotMatch
.matched
xor a
jr .done
.didNotMatch
ld a, $ff
.done
ld [hCoordsInFrontOfPlayerMatch], a
ret
INCLUDE "data/events/hidden_objects.asm"