pokered/engine/battle/moveEffects/pay_day_effect.asm
xCrystal 77d0e5ff84 Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01 17:05:49 +02:00

43 lines
721 B
NASM

PayDayEffect_ ; 2feb8 (b:7eb8)
xor a
ld hl, wcd6d
ld [hli], a
ld a, [H_WHOSETURN]
and a
ld a, [wBattleMonLevel]
jr z, .asm_2fec8
ld a, [wEnemyMonLevel]
.asm_2fec8
add a
ld [H_DIVIDEND + 3], a
xor a
ld [H_DIVIDEND], a
ld [H_DIVIDEND + 1], a
ld [H_DIVIDEND + 2], a
ld a, $64
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
ld [hli], a
ld a, [H_REMAINDER]
ld [H_DIVIDEND + 3], a
ld a, $a
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
swap a
ld b, a
ld a, [H_REMAINDER]
add b
ld [hl], a
ld de, wTotalPayDayMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, CoinsScatteredText
jp PrintText
CoinsScatteredText: ; 2ff04 (b:7f04)
TX_FAR _CoinsScatteredText
db "@"