pokered/constants/menu_constants.asm

87 lines
2.8 KiB
NASM

BAG_ITEM_CAPACITY EQU 20
PC_ITEM_CAPACITY EQU 50
; text box IDs
const_def 1
const MESSAGE_BOX ; $01
const_skip ; $02
const_skip ; $03
const FIELD_MOVE_MON_MENU ; $04
const JP_MOCHIMONO_MENU_TEMPLATE ; $05
const USE_TOSS_MENU_TEMPLATE ; $06
const_skip ; $07
const JP_SAVE_MESSAGE_MENU_TEMPLATE ; $08
const JP_SPEED_OPTIONS_MENU_TEMPLATE ; $09
const_skip ; $0a
const BATTLE_MENU_TEMPLATE ; $0b
const SWITCH_STATS_CANCEL_MENU_TEMPLATE ; $0c
const LIST_MENU_BOX ; $0d
const BUY_SELL_QUIT_MENU_TEMPLATE ; $0e
const MONEY_BOX_TEMPLATE ; $0f
const_skip ; $10
const MON_SPRITE_POPUP ; $11
const JP_AH_MENU_TEMPLATE ; $12
const MONEY_BOX ; $13
const TWO_OPTION_MENU ; $14
const BUY_SELL_QUIT_MENU ; $15
const_skip ; $16
const_skip ; $17
const_skip ; $18
const_skip ; $19
const JP_POKEDEX_MENU_TEMPLATE ; $1a
const SAFARI_BATTLE_MENU_TEMPLATE ; $1b
; two option menu constants
const_def
const YES_NO_MENU ; 0
const NORTH_WEST_MENU ; 1
const SOUTH_EAST_MENU ; 2
const WIDE_YES_NO_MENU ; 3
const NORTH_EAST_MENU ; 4
const TRADE_CANCEL_MENU ; 5
const HEAL_CANCEL_MENU ; 6
const NO_YES_MENU ; 7
; menu exit method constants for list menus and the buy/sell/quit menu
CHOSE_MENU_ITEM EQU 1 ; pressed A
CANCELLED_MENU EQU 2 ; pressed B
; menu exit method constants for two-option menus
CHOSE_FIRST_ITEM EQU 1
CHOSE_SECOND_ITEM EQU 2
; move mon constants
const_def
const BOX_TO_PARTY ; 0
const PARTY_TO_BOX ; 1
const DAYCARE_TO_PARTY ; 2
const PARTY_TO_DAYCARE ; 3
; party menu types
; PartyMenuMessagePointers indexes
const_def
const NORMAL_PARTY_MENU ; $00
const USE_ITEM_PARTY_MENU ; $01
const BATTLE_PARTY_MENU ; $02
const TMHM_PARTY_MENU ; $03
const SWAP_MONS_PARTY_MENU ; $04
const EVO_STONE_PARTY_MENU ; $05
; party menu message IDs
; PartyMenuItemUseMessagePointers indexes
const_next $F0
FIRST_PARTY_MENU_TEXT_ID EQU const_value
const ANTIDOTE_MSG ; $F0
const BURN_HEAL_MSG ; $F1
const ICE_HEAL_MSG ; $F2
const AWAKENING_MSG ; $F3
const PARALYZ_HEAL_MSG ; $F4
const POTION_MSG ; $F5
const FULL_HEAL_MSG ; $F6
const REVIVE_MSG ; $F7
const RARE_CANDY_MSG ; $F8
; naming screen types
const_def
const NAME_PLAYER_SCREEN ; 0
const NAME_RIVAL_SCREEN ; 1
const NAME_MON_SCREEN ; 2