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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
215 lines
5.7 KiB
NASM
215 lines
5.7 KiB
NASM
Route8_Script:
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call EnableAutoTextBoxDrawing
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ld hl, Route8TrainerHeaders
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ld de, Route8_ScriptPointers
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ld a, [wRoute8CurScript]
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call ExecuteCurMapScriptInTable
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ld [wRoute8CurScript], a
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ret
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Route8_ScriptPointers:
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def_script_pointers
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dw_const CheckFightingMapTrainers, SCRIPT_ROUTE8_DEFAULT
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dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE8_START_BATTLE
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dw_const EndTrainerBattle, SCRIPT_ROUTE8_END_BATTLE
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Route8_TextPointers:
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def_text_pointers
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dw_const Route8SuperNerd1Text, TEXT_ROUTE8_SUPER_NERD1
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dw_const Route8Gambler1Text, TEXT_ROUTE8_GAMBLER1
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dw_const Route8SuperNerd2Text, TEXT_ROUTE8_SUPER_NERD2
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dw_const Route8CooltrainerF1Text, TEXT_ROUTE8_COOLTRAINER_F1
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dw_const Route8SuperNerd3Text, TEXT_ROUTE8_SUPER_NERD3
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dw_const Route8CooltrainerF2Text, TEXT_ROUTE8_COOLTRAINER_F2
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dw_const Route8CooltrainerF3Text, TEXT_ROUTE8_COOLTRAINER_F3
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dw_const Route8Gambler2Text, TEXT_ROUTE8_GAMBLER2
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dw_const Route8CooltrainerF4Text, TEXT_ROUTE8_COOLTRAINER_F4
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dw_const Route8UndergroundSignText, TEXT_ROUTE8_UNDERGROUND_SIGN
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Route8TrainerHeaders:
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def_trainers
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Route8TrainerHeader0:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_0, 4, Route8SuperNerd1BattleText, Route8SuperNerd1EndBattleText, Route8SuperNerd1AfterBattleText
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Route8TrainerHeader1:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_1, 4, Route8Gambler1BattleText, Route8Gambler1EndBattleText, Route8Gambler1AfterBattleText
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Route8TrainerHeader2:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_2, 4, Route8SuperNerd2BattleText, Route8SuperNerd2EndBattleText, Route8SuperNerd2AfterBattleText
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Route8TrainerHeader3:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_3, 2, Route8CooltrainerF1BattleText, Route8CooltrainerF21EndBattleText, Route8CooltrainerF1AfterBattleText
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Route8TrainerHeader4:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_4, 3, Route8SuperNerd3BattleText, Route8SuperNerd3EndBattleText, Route8SuperNerd3AfterBattleText
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Route8TrainerHeader5:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_5, 3, Route8CooltrainerF2BattleText, Route8CooltrainerF2EndBattleText, Route8CooltrainerF2AfterBattleText
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Route8TrainerHeader6:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_6, 2, Route8CooltrainerF3BattleText, Route8CooltrainerF3EndBattleText, Route8CooltrainerF3AfterBattleText
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Route8TrainerHeader7:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_7, 2, Route8Gambler2BattleText, Route8Gambler2EndBattleText, Route8Gambler2AfterBattleText
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Route8TrainerHeader8:
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trainer EVENT_BEAT_ROUTE_8_TRAINER_8, 4, Route8CooltrainerF4BattleText, Route8CooltrainerF4EndBattleText, Route8CooltrainerF4AfterBattleText
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db -1 ; end
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Route8SuperNerd1Text:
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text_asm
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ld hl, Route8TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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Route8SuperNerd1BattleText:
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text_far _Route8SuperNerd1BattleText
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text_end
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Route8SuperNerd1EndBattleText:
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text_far _Route8SuperNerd1EndBattleText
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text_end
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Route8SuperNerd1AfterBattleText:
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text_far _Route8SuperNerd1AfterBattleText
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text_end
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Route8Gambler1Text:
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text_asm
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ld hl, Route8TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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Route8Gambler1BattleText:
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text_far _Route8Gambler1BattleText
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text_end
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Route8Gambler1EndBattleText:
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text_far _Route8Gambler1EndBattleText
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text_end
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Route8Gambler1AfterBattleText:
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text_far _Route8Gambler1AfterBattleText
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text_end
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Route8SuperNerd2Text:
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text_asm
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ld hl, Route8TrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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Route8SuperNerd2BattleText:
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text_far _Route8SuperNerd2BattleText
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text_end
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Route8SuperNerd2EndBattleText:
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text_far _Route8SuperNerd2EndBattleText
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text_end
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Route8SuperNerd2AfterBattleText:
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text_far _Route8SuperNerd2AfterBattleText
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text_end
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Route8CooltrainerF1Text:
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text_asm
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ld hl, Route8TrainerHeader3
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call TalkToTrainer
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jp TextScriptEnd
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Route8CooltrainerF1BattleText:
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text_far _Route8CooltrainerF1BattleText
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text_end
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Route8CooltrainerF21EndBattleText:
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text_far _Route8CooltrainerF21EndBattleText
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text_end
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Route8CooltrainerF1AfterBattleText:
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text_far _Route8CooltrainerF1AfterBattleText
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text_end
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Route8SuperNerd3Text:
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text_asm
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ld hl, Route8TrainerHeader4
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call TalkToTrainer
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jp TextScriptEnd
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Route8SuperNerd3BattleText:
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text_far _Route8SuperNerd3BattleText
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text_end
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Route8SuperNerd3EndBattleText:
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text_far _Route8SuperNerd3EndBattleText
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text_end
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Route8SuperNerd3AfterBattleText:
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text_far _Route8SuperNerd3AfterBattleText
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text_end
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Route8CooltrainerF2Text:
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text_asm
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ld hl, Route8TrainerHeader5
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call TalkToTrainer
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jp TextScriptEnd
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Route8CooltrainerF2BattleText:
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text_far _Route8CooltrainerF2BattleText
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text_end
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Route8CooltrainerF2EndBattleText:
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text_far _Route8CooltrainerF2EndBattleText
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text_end
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Route8CooltrainerF2AfterBattleText:
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text_far _Route8CooltrainerF2AfterBattleText
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text_end
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Route8CooltrainerF3Text:
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text_asm
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ld hl, Route8TrainerHeader6
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call TalkToTrainer
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jp TextScriptEnd
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Route8CooltrainerF3BattleText:
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text_far _Route8CooltrainerF3BattleText
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text_end
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Route8CooltrainerF3EndBattleText:
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text_far _Route8CooltrainerF3EndBattleText
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text_end
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Route8CooltrainerF3AfterBattleText:
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text_far _Route8CooltrainerF3AfterBattleText
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text_end
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Route8Gambler2Text:
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text_asm
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ld hl, Route8TrainerHeader7
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call TalkToTrainer
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jp TextScriptEnd
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Route8Gambler2BattleText:
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text_far _Route8Gambler2BattleText
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text_end
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Route8Gambler2EndBattleText:
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text_far _Route8Gambler2EndBattleText
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text_end
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Route8Gambler2AfterBattleText:
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text_far _Route8Gambler2AfterBattleText
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text_end
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Route8CooltrainerF4Text:
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text_asm
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ld hl, Route8TrainerHeader8
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call TalkToTrainer
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jp TextScriptEnd
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Route8CooltrainerF4BattleText:
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text_far _Route8CooltrainerF4BattleText
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text_end
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Route8CooltrainerF4EndBattleText:
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text_far _Route8CooltrainerF4EndBattleText
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text_end
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Route8CooltrainerF4AfterBattleText:
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text_far _Route8CooltrainerF4AfterBattleText
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text_end
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Route8UndergroundSignText:
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text_far _Route8UndergroundSignText
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text_end
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