Route8_Script: call EnableAutoTextBoxDrawing ld hl, Route8TrainerHeaders ld de, Route8_ScriptPointers ld a, [wRoute8CurScript] call ExecuteCurMapScriptInTable ld [wRoute8CurScript], a ret Route8_ScriptPointers: def_script_pointers dw_const CheckFightingMapTrainers, SCRIPT_ROUTE8_DEFAULT dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE8_START_BATTLE dw_const EndTrainerBattle, SCRIPT_ROUTE8_END_BATTLE Route8_TextPointers: def_text_pointers dw_const Route8SuperNerd1Text, TEXT_ROUTE8_SUPER_NERD1 dw_const Route8Gambler1Text, TEXT_ROUTE8_GAMBLER1 dw_const Route8SuperNerd2Text, TEXT_ROUTE8_SUPER_NERD2 dw_const Route8CooltrainerF1Text, TEXT_ROUTE8_COOLTRAINER_F1 dw_const Route8SuperNerd3Text, TEXT_ROUTE8_SUPER_NERD3 dw_const Route8CooltrainerF2Text, TEXT_ROUTE8_COOLTRAINER_F2 dw_const Route8CooltrainerF3Text, TEXT_ROUTE8_COOLTRAINER_F3 dw_const Route8Gambler2Text, TEXT_ROUTE8_GAMBLER2 dw_const Route8CooltrainerF4Text, TEXT_ROUTE8_COOLTRAINER_F4 dw_const Route8UndergroundSignText, TEXT_ROUTE8_UNDERGROUND_SIGN Route8TrainerHeaders: def_trainers Route8TrainerHeader0: trainer EVENT_BEAT_ROUTE_8_TRAINER_0, 4, Route8SuperNerd1BattleText, Route8SuperNerd1EndBattleText, Route8SuperNerd1AfterBattleText Route8TrainerHeader1: trainer EVENT_BEAT_ROUTE_8_TRAINER_1, 4, Route8Gambler1BattleText, Route8Gambler1EndBattleText, Route8Gambler1AfterBattleText Route8TrainerHeader2: trainer EVENT_BEAT_ROUTE_8_TRAINER_2, 4, Route8SuperNerd2BattleText, Route8SuperNerd2EndBattleText, Route8SuperNerd2AfterBattleText Route8TrainerHeader3: trainer EVENT_BEAT_ROUTE_8_TRAINER_3, 2, Route8CooltrainerF1BattleText, Route8CooltrainerF21EndBattleText, Route8CooltrainerF1AfterBattleText Route8TrainerHeader4: trainer EVENT_BEAT_ROUTE_8_TRAINER_4, 3, Route8SuperNerd3BattleText, Route8SuperNerd3EndBattleText, Route8SuperNerd3AfterBattleText Route8TrainerHeader5: trainer EVENT_BEAT_ROUTE_8_TRAINER_5, 3, Route8CooltrainerF2BattleText, Route8CooltrainerF2EndBattleText, Route8CooltrainerF2AfterBattleText Route8TrainerHeader6: trainer EVENT_BEAT_ROUTE_8_TRAINER_6, 2, Route8CooltrainerF3BattleText, Route8CooltrainerF3EndBattleText, Route8CooltrainerF3AfterBattleText Route8TrainerHeader7: trainer EVENT_BEAT_ROUTE_8_TRAINER_7, 2, Route8Gambler2BattleText, Route8Gambler2EndBattleText, Route8Gambler2AfterBattleText Route8TrainerHeader8: trainer EVENT_BEAT_ROUTE_8_TRAINER_8, 4, Route8CooltrainerF4BattleText, Route8CooltrainerF4EndBattleText, Route8CooltrainerF4AfterBattleText db -1 ; end Route8SuperNerd1Text: text_asm ld hl, Route8TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route8SuperNerd1BattleText: text_far _Route8SuperNerd1BattleText text_end Route8SuperNerd1EndBattleText: text_far _Route8SuperNerd1EndBattleText text_end Route8SuperNerd1AfterBattleText: text_far _Route8SuperNerd1AfterBattleText text_end Route8Gambler1Text: text_asm ld hl, Route8TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route8Gambler1BattleText: text_far _Route8Gambler1BattleText text_end Route8Gambler1EndBattleText: text_far _Route8Gambler1EndBattleText text_end Route8Gambler1AfterBattleText: text_far _Route8Gambler1AfterBattleText text_end Route8SuperNerd2Text: text_asm ld hl, Route8TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route8SuperNerd2BattleText: text_far _Route8SuperNerd2BattleText text_end Route8SuperNerd2EndBattleText: text_far _Route8SuperNerd2EndBattleText text_end Route8SuperNerd2AfterBattleText: text_far _Route8SuperNerd2AfterBattleText text_end Route8CooltrainerF1Text: text_asm ld hl, Route8TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route8CooltrainerF1BattleText: text_far _Route8CooltrainerF1BattleText text_end Route8CooltrainerF21EndBattleText: text_far _Route8CooltrainerF21EndBattleText text_end Route8CooltrainerF1AfterBattleText: text_far _Route8CooltrainerF1AfterBattleText text_end Route8SuperNerd3Text: text_asm ld hl, Route8TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route8SuperNerd3BattleText: text_far _Route8SuperNerd3BattleText text_end Route8SuperNerd3EndBattleText: text_far _Route8SuperNerd3EndBattleText text_end Route8SuperNerd3AfterBattleText: text_far _Route8SuperNerd3AfterBattleText text_end Route8CooltrainerF2Text: text_asm ld hl, Route8TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route8CooltrainerF2BattleText: text_far _Route8CooltrainerF2BattleText text_end Route8CooltrainerF2EndBattleText: text_far _Route8CooltrainerF2EndBattleText text_end Route8CooltrainerF2AfterBattleText: text_far _Route8CooltrainerF2AfterBattleText text_end Route8CooltrainerF3Text: text_asm ld hl, Route8TrainerHeader6 call TalkToTrainer jp TextScriptEnd Route8CooltrainerF3BattleText: text_far _Route8CooltrainerF3BattleText text_end Route8CooltrainerF3EndBattleText: text_far _Route8CooltrainerF3EndBattleText text_end Route8CooltrainerF3AfterBattleText: text_far _Route8CooltrainerF3AfterBattleText text_end Route8Gambler2Text: text_asm ld hl, Route8TrainerHeader7 call TalkToTrainer jp TextScriptEnd Route8Gambler2BattleText: text_far _Route8Gambler2BattleText text_end Route8Gambler2EndBattleText: text_far _Route8Gambler2EndBattleText text_end Route8Gambler2AfterBattleText: text_far _Route8Gambler2AfterBattleText text_end Route8CooltrainerF4Text: text_asm ld hl, Route8TrainerHeader8 call TalkToTrainer jp TextScriptEnd Route8CooltrainerF4BattleText: text_far _Route8CooltrainerF4BattleText text_end Route8CooltrainerF4EndBattleText: text_far _Route8CooltrainerF4EndBattleText text_end Route8CooltrainerF4AfterBattleText: text_far _Route8CooltrainerF4AfterBattleText text_end Route8UndergroundSignText: text_far _Route8UndergroundSignText text_end