pokered/data/maps/objects/PokemonMansionB1F.asm
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00

20 lines
666 B
NASM
Executable file

PokemonMansionB1F_Object:
db $1 ; border block
db 1 ; warps
warp 23, 22, 5, POKEMON_MANSION_1F
db 0 ; signs
db 8 ; objects
object SPRITE_BLACK_HAIR_BOY_2, 16, 23, STAY, NONE, 1, OPP_BURGLAR, 9
object SPRITE_OAK_AIDE, 27, 11, STAY, DOWN, 2, OPP_SCIENTIST, 13
object SPRITE_BALL, 10, 2, STAY, NONE, 3, RARE_CANDY
object SPRITE_BALL, 1, 22, STAY, NONE, 4, FULL_RESTORE
object SPRITE_BALL, 19, 25, STAY, NONE, 5, TM_14
object SPRITE_BALL, 5, 4, STAY, NONE, 6, TM_22
object SPRITE_BOOK_MAP_DEX, 16, 20, STAY, NONE, 7 ; person
object SPRITE_BALL, 5, 13, STAY, NONE, 8, SECRET_KEY
; warp-to
warp_to 23, 22, POKEMON_MANSION_B1F_WIDTH ; POKEMON_MANSION_1F