PokemonMansionB1F_Object: db $1 ; border block db 1 ; warps warp 23, 22, 5, POKEMON_MANSION_1F db 0 ; signs db 8 ; objects object SPRITE_BLACK_HAIR_BOY_2, 16, 23, STAY, NONE, 1, OPP_BURGLAR, 9 object SPRITE_OAK_AIDE, 27, 11, STAY, DOWN, 2, OPP_SCIENTIST, 13 object SPRITE_BALL, 10, 2, STAY, NONE, 3, RARE_CANDY object SPRITE_BALL, 1, 22, STAY, NONE, 4, FULL_RESTORE object SPRITE_BALL, 19, 25, STAY, NONE, 5, TM_14 object SPRITE_BALL, 5, 4, STAY, NONE, 6, TM_22 object SPRITE_BOOK_MAP_DEX, 16, 20, STAY, NONE, 7 ; person object SPRITE_BALL, 5, 13, STAY, NONE, 8, SECRET_KEY ; warp-to warp_to 23, 22, POKEMON_MANSION_B1F_WIDTH ; POKEMON_MANSION_1F