pokered/constants
Akihiro Otomo b48bbbb047
fix OAMFLAG_VFLIPPED (#283)
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
2020-08-02 00:31:10 -04:00
..
audio_constants.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
battle_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
credits_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
event_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
gfx_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
hardware_constants.asm Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
hide_show_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
icon_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
input_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
item_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
list_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
map_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
map_data_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
map_object_constants.asm Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
menu_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
misc_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
move_animation_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
move_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
move_effect_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
music_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
oam_constants.asm fix OAMFLAG_VFLIPPED (#283) 2020-08-02 00:31:10 -04:00
palette_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
pokedex_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
pokemon_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
pokemon_data_constants.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
script_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
serial_constants.asm Reorganize constants/ 2020-07-03 12:44:47 -04:00
sprite_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
sprite_data_constants.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
starter_mons.asm Use constants for the starter mons 2014-05-21 09:54:33 -04:00
text_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
tileset_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
trainer_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
type_constants.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00