pokered/scripts/Route4.asm

62 lines
1.2 KiB
NASM
Executable file

Route4_Script:
call EnableAutoTextBoxDrawing
ld hl, Route4TrainerHeader0
ld de, Route4_ScriptPointers
ld a, [wRoute4CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute4CurScript], a
ret
Route4_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route4_TextPointers:
dw Route4Text1
dw Route4Text2
dw PickUpItemText
dw PokeCenterSignText
dw Route4Text5
dw Route4Text6
Route4TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROUTE_4_TRAINER_0
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_4_TRAINER_0
dw Route4BattleText1 ; TextBeforeBattle
dw Route4AfterBattleText1 ; TextAfterBattle
dw Route4EndBattleText1 ; TextEndBattle
dw Route4EndBattleText1 ; TextEndBattle
db $ff
Route4Text1:
text_far _Route4Text1
text_end
Route4Text2:
text_asm
ld hl, Route4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route4BattleText1:
text_far _Route4BattleText1
text_end
Route4EndBattleText1:
text_far _Route4EndBattleText1
text_end
Route4AfterBattleText1:
text_far _Route4AfterBattleText1
text_end
Route4Text5:
text_far _Route4Text5
text_end
Route4Text6:
text_far _Route4Text6
text_end