pokered/scripts/Route11.asm

302 lines
6.7 KiB
NASM
Executable file

Route11_Script:
call EnableAutoTextBoxDrawing
ld hl, Route11TrainerHeader0
ld de, Route11_ScriptPointers
ld a, [wRoute11CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute11CurScript], a
ret
Route11_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route11_TextPointers:
dw Route11Text1
dw Route11Text2
dw Route11Text3
dw Route11Text4
dw Route11Text5
dw Route11Text6
dw Route11Text7
dw Route11Text8
dw Route11Text9
dw Route11Text10
dw Route11Text11
Route11TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_0
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_0
dw Route11BattleText1 ; TextBeforeBattle
dw Route11AfterBattleText1 ; TextAfterBattle
dw Route11EndBattleText1 ; TextEndBattle
dw Route11EndBattleText1 ; TextEndBattle
Route11TrainerHeader1:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_1
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_1
dw Route11BattleText2 ; TextBeforeBattle
dw Route11AfterBattleText2 ; TextAfterBattle
dw Route11EndBattleText2 ; TextEndBattle
dw Route11EndBattleText2 ; TextEndBattle
Route11TrainerHeader2:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_2
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_2
dw Route11BattleText3 ; TextBeforeBattle
dw Route11AfterBattleText3 ; TextAfterBattle
dw Route11EndBattleText3 ; TextEndBattle
dw Route11EndBattleText3 ; TextEndBattle
Route11TrainerHeader3:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_3
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_3
dw Route11BattleText4 ; TextBeforeBattle
dw Route11AfterBattleText4 ; TextAfterBattle
dw Route11EndBattleText4 ; TextEndBattle
dw Route11EndBattleText4 ; TextEndBattle
Route11TrainerHeader4:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_4
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_4
dw Route11BattleText5 ; TextBeforeBattle
dw Route11AfterBattleText5 ; TextAfterBattle
dw Route11EndBattleText5 ; TextEndBattle
dw Route11EndBattleText5 ; TextEndBattle
Route11TrainerHeader5:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_5
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_5
dw Route11BattleText6 ; TextBeforeBattle
dw Route11AfterBattleText6 ; TextAfterBattle
dw Route11EndBattleText6 ; TextEndBattle
dw Route11EndBattleText6 ; TextEndBattle
Route11TrainerHeader6:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_6
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_6
dw Route11BattleText7 ; TextBeforeBattle
dw Route11AfterBattleText7 ; TextAfterBattle
dw Route11EndBattleText7 ; TextEndBattle
dw Route11EndBattleText7 ; TextEndBattle
Route11TrainerHeader7:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_7, 1
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_7, 1
dw Route11BattleText8 ; TextBeforeBattle
dw Route11AfterBattleText8 ; TextAfterBattle
dw Route11EndBattleText8 ; TextEndBattle
dw Route11EndBattleText8 ; TextEndBattle
Route11TrainerHeader8:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_8, 1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_8, 1
dw Route11BattleText9 ; TextBeforeBattle
dw Route11AfterBattleText9 ; TextAfterBattle
dw Route11EndBattleText9 ; TextEndBattle
dw Route11EndBattleText9 ; TextEndBattle
Route11TrainerHeader9:
dbEventFlagBit EVENT_BEAT_ROUTE_11_TRAINER_9, 1
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_11_TRAINER_9, 1
dw Route11BattleText10 ; TextBeforeBattle
dw Route11AfterBattleText10 ; TextAfterBattle
dw Route11EndBattleText10 ; TextEndBattle
dw Route11EndBattleText10 ; TextEndBattle
db $ff
Route11Text1:
text_asm
ld hl, Route11TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route11BattleText1:
text_far _Route11BattleText1
text_end
Route11EndBattleText1:
text_far _Route11EndBattleText1
text_end
Route11AfterBattleText1:
text_far _Route11AfterBattleText1
text_end
Route11Text2:
text_asm
ld hl, Route11TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route11BattleText2:
text_far _Route11BattleText2
text_end
Route11EndBattleText2:
text_far _Route11EndBattleText2
text_end
Route11AfterBattleText2:
text_far _Route11AfterBattleText2
text_end
Route11Text3:
text_asm
ld hl, Route11TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route11BattleText3:
text_far _Route11BattleText3
text_end
Route11EndBattleText3:
text_far _Route11EndBattleText3
text_end
Route11AfterBattleText3:
text_far _Route11AfterBattleText3
text_end
Route11Text4:
text_asm
ld hl, Route11TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route11BattleText4:
text_far _Route11BattleText4
text_end
Route11EndBattleText4:
text_far _Route11EndBattleText4
text_end
Route11AfterBattleText4:
text_far _Route11AfterBattleText4
text_end
Route11Text5:
text_asm
ld hl, Route11TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route11BattleText5:
text_far _Route11BattleText5
text_end
Route11EndBattleText5:
text_far _Route11EndBattleText5
text_end
Route11AfterBattleText5:
text_far _Route11AfterBattleText5
text_end
Route11Text6:
text_asm
ld hl, Route11TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route11BattleText6:
text_far _Route11BattleText6
text_end
Route11EndBattleText6:
text_far _Route11EndBattleText6
text_end
Route11AfterBattleText6:
text_far _Route11AfterBattleText6
text_end
Route11Text7:
text_asm
ld hl, Route11TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route11BattleText7:
text_far _Route11BattleText7
text_end
Route11EndBattleText7:
text_far _Route11EndBattleText7
text_end
Route11AfterBattleText7:
text_far _Route11AfterBattleText7
text_end
Route11Text8:
text_asm
ld hl, Route11TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route11BattleText8:
text_far _Route11BattleText8
text_end
Route11EndBattleText8:
text_far _Route11EndBattleText8
text_end
Route11AfterBattleText8:
text_far _Route11AfterBattleText8
text_end
Route11Text9:
text_asm
ld hl, Route11TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route11BattleText9:
text_far _Route11BattleText9
text_end
Route11EndBattleText9:
text_far _Route11EndBattleText9
text_end
Route11AfterBattleText9:
text_far _Route11AfterBattleText9
text_end
Route11Text10:
text_asm
ld hl, Route11TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route11BattleText10:
text_far _Route11BattleText10
text_end
Route11EndBattleText10:
text_far _Route11EndBattleText10
text_end
Route11AfterBattleText10:
text_far _Route11AfterBattleText10
text_end
Route11Text11:
text_far _Route11Text11
text_end