pokered/engine/battle/move_effects/leech_seed.asm

40 lines
716 B
NASM

LeechSeedEffect_:
callfar MoveHitTest
ld a, [wMoveMissed]
and a
jr nz, .moveMissed
ld hl, wEnemyBattleStatus2
ld de, wEnemyMonType1
ldh a, [hWhoseTurn]
and a
jr z, .leechSeedEffect
ld hl, wPlayerBattleStatus2
ld de, wBattleMonType1
.leechSeedEffect
; miss if the target is grass-type or already seeded
ld a, [de]
cp GRASS
jr z, .moveMissed
inc de
ld a, [de]
cp GRASS
jr z, .moveMissed
bit SEEDED, [hl]
jr nz, .moveMissed
set SEEDED, [hl]
callfar PlayCurrentMoveAnimation
ld hl, WasSeededText
jp PrintText
.moveMissed
ld c, 50
call DelayFrames
ld hl, EvadedAttackText
jp PrintText
WasSeededText:
text_far _WasSeededText
text_end
EvadedAttackText:
text_far _EvadedAttackText
text_end