pokered/home
Alchav dc705d25c5
Correct wTilePlayerStandingOn "unused?" comment (#433)
`TilePairCollisionsWater` contains the entry `db CAVERN, $14, $05`, which prevents surfing from raised cave ground tiles. If `wTilePlayerStandingOn` is not updated when the start menu is opened, it will be left at the previous tile, which will be the raised ground tile if you have just walked onto the stairs from one.
2023-11-18 23:48:40 -05:00
..
array.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
array2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
audio.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
bankswitch.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
clear_sprites.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
compare.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
copy.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
copy2.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
copy_string.asm wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
count_set_bits.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
delay.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
fade.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
fade_audio.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
give.asm wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
header.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
hidden_objects.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
init.asm Complete and improve debug name labels (#408) 2023-02-26 11:14:21 -05:00
inventory.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
item.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
item_price.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
joypad.asm Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
joypad2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
lcd.asm Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
list_menu.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
load_font.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
map_objects.asm Identify some hSpriteDataOffset values 2020-08-30 16:33:14 -04:00
math.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
money.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
move_mon.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
names.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
names2.asm Improve some RAM formatting 2021-05-31 11:46:10 -04:00
npc_movement.asm Thoroughly document debug code (#410) 2023-07-15 18:36:59 -04:00
oam.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
overworld.asm Correct wTilePlayerStandingOn "unused?" comment (#433) 2023-11-18 23:48:40 -05:00
overworld_text.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
palettes.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
pathfinding.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
pics.asm Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
pokemon.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
predef.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
predef_text.asm Add constants for wMapConnections bits and group map header wram labels 2023-11-17 12:50:27 -06:00
print_bcd.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
print_num.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
print_text.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
random.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_sprites.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_tiles.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reset_player_sprite.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
serial.asm Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
start.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
start_menu.asm Add some constants for options (#344) 2021-11-05 19:45:09 -04:00
text.asm Thoroughly document debug code (#410) 2023-07-15 18:36:59 -04:00
text_script.asm Add constants for wMapConnections bits and group map header wram labels 2023-11-17 12:50:27 -06:00
textbox.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
tilemap.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
timer.asm remove address comments 2016-06-11 17:24:04 -07:00
trainers.asm Thoroughly document debug code (#410) 2023-07-15 18:36:59 -04:00
trainers2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
uncompress.asm Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
update_sprites.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
vblank.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
vcopy.asm Fix typos (#334) 2021-09-26 21:57:55 -05:00
window.asm Add some constants for options (#344) 2021-11-05 19:45:09 -04:00
yes_no.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00