pokered/data/mapObjects/beach_house.asm

20 lines
348 B
NASM

BeachHouseObjects: ; 0xf23a4
db $a ; border block
db 2 ; warps
db 7,2,0,$ff
db 7,3,0,$ff
db 4 ; signs
db 0,3,3
db 0,7,4
db 0,$b,5
db 1,$d,6
db 2 ; objects
object SPRITE_FISHER, 2, 3, FACE, DOWN, 1 ; surfin' dude
object $3d, 5, 3, WALK, $01, 2 ; pikachu
; warp-to
EVENT_DISP BEACH_HOUSE_WIDTH,7,2
EVENT_DISP BEACH_HOUSE_WIDTH,7,3