BeachHouseObjects: ; 0xf23a4 db $a ; border block db 2 ; warps db 7,2,0,$ff db 7,3,0,$ff db 4 ; signs db 0,3,3 db 0,7,4 db 0,$b,5 db 1,$d,6 db 2 ; objects object SPRITE_FISHER, 2, 3, FACE, DOWN, 1 ; surfin' dude object $3d, 5, 3, WALK, $01, 2 ; pikachu ; warp-to EVENT_DISP BEACH_HOUSE_WIDTH,7,2 EVENT_DISP BEACH_HOUSE_WIDTH,7,3