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https://github.com/pret/pokered.git
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55bb99580e
To do: Polished Map support for loading the objects
22 lines
730 B
NASM
Executable file
22 lines
730 B
NASM
Executable file
PokemonMansion2F_Object:
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db $1 ; border block
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db 4 ; warps
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warp 5, 10, 4, POKEMON_MANSION_1F
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warp 7, 10, 0, POKEMON_MANSION_3F
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warp 25, 14, 2, POKEMON_MANSION_3F
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warp 6, 1, 1, POKEMON_MANSION_3F
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db 0 ; signs
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db 4 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, 3, 17, WALK, 2, 1, OPP_BURGLAR, 7
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object SPRITE_BALL, 28, 7, STAY, NONE, 2, CALCIUM
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object SPRITE_BOOK_MAP_DEX, 18, 2, STAY, NONE, 3 ; person
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object SPRITE_BOOK_MAP_DEX, 3, 22, STAY, NONE, 4 ; person
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; warp-to
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warp_to 5, 10, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_1F
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warp_to 7, 10, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F
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warp_to 25, 14, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F
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warp_to 6, 1, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F
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