pokered/data/mapObjects/pokemontower4.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

20 lines
666 B
NASM
Executable file

PokemonTower4Object: ; 0x6088b (size=65)
db $1 ; border block
db $2 ; warps
db $9, $3, $0, POKEMONTOWER_5
db $9, $12, $1, POKEMONTOWER_3
db $0 ; signs
db $6 ; objects
object SPRITE_MEDIUM, $5, $a, STAY, RIGHT, $1, CHANNELER + $C8, $9
object SPRITE_MEDIUM, $f, $7, STAY, DOWN, $2, CHANNELER + $C8, $a
object SPRITE_MEDIUM, $e, $c, STAY, LEFT, $3, CHANNELER + $C8, $c
object SPRITE_BALL, $c, $a, STAY, NONE, $4, ELIXER
object SPRITE_BALL, $9, $a, STAY, NONE, $5, AWAKENING
object SPRITE_BALL, $c, $10, STAY, NONE, $6, HP_UP
; warp-to
EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $3 ; POKEMONTOWER_5
EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $12 ; POKEMONTOWER_3