PokemonTower4Object: ; 0x6088b (size=65) db $1 ; border block db $2 ; warps db $9, $3, $0, POKEMONTOWER_5 db $9, $12, $1, POKEMONTOWER_3 db $0 ; signs db $6 ; objects object SPRITE_MEDIUM, $5, $a, STAY, RIGHT, $1, CHANNELER + $C8, $9 object SPRITE_MEDIUM, $f, $7, STAY, DOWN, $2, CHANNELER + $C8, $a object SPRITE_MEDIUM, $e, $c, STAY, LEFT, $3, CHANNELER + $C8, $c object SPRITE_BALL, $c, $a, STAY, NONE, $4, ELIXER object SPRITE_BALL, $9, $a, STAY, NONE, $5, AWAKENING object SPRITE_BALL, $c, $10, STAY, NONE, $6, HP_UP ; warp-to EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $3 ; POKEMONTOWER_5 EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $12 ; POKEMONTOWER_3