pokered/text/RocketHideoutB4F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

74 lines
1.3 KiB
NASM

_RocketHideoutB4FGiovanniImpressedYouGotHereText::
text "So! I must say, I"
line "am impressed you"
cont "got here!"
done
_RocketHideoutB4FGiovanniWhatCannotBeText::
text "WHAT!"
line "This cannot be!"
prompt
_RocketHideoutB4FGiovanniHopeWeMeetAgainText::
text "I see that you"
line "raise #MON"
cont "with utmost care."
para "A child like you"
line "would never"
cont "understand what I"
cont "hope to achieve."
para "I shall step"
line "aside this time!"
para "I hope we meet"
line "again..."
done
_RocketHideoutB4FGiovanniBattleText::
text "I know you! You"
line "ruined our plans"
cont "at MT.MOON!"
done
_RocketHideoutB4FGiovanniEndBattleText::
text "Burned"
line "again!"
prompt
_RocketHideoutB4FGiovanniAfterBattleText::
text "Do you have"
line "something against"
cont "TEAM ROCKET?"
done
_RocketHideoutB4FRocket1BattleText::
text "How can you not"
line "see the beauty of"
cont "our evil?"
done
_RocketHideoutB4FRocket1EndBattleText::
text "Ayaya!"
prompt
_RocketHideoutB4FRocket1AfterBattleText::
text "BOSS! I'm sorry I"
line "failed you!"
done
_RocketHideoutB4FRocket2BattleText::
text "The elevator"
line "doesn't work? Who"
cont "has the LIFT KEY?"
done
_RocketHideoutB4FRocket2EndBattleText::
text "No!"
prompt
_RocketHideoutB4FRocket2AfterBattleText::
text "Oh no! I dropped"
line "the LIFT KEY!"
done