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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
74 lines
1.3 KiB
NASM
74 lines
1.3 KiB
NASM
_RocketHideoutB4FGiovanniImpressedYouGotHereText::
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text "So! I must say, I"
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line "am impressed you"
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cont "got here!"
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done
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_RocketHideoutB4FGiovanniWhatCannotBeText::
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text "WHAT!"
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line "This cannot be!"
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prompt
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_RocketHideoutB4FGiovanniHopeWeMeetAgainText::
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text "I see that you"
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line "raise #MON"
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cont "with utmost care."
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para "A child like you"
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line "would never"
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cont "understand what I"
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cont "hope to achieve."
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para "I shall step"
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line "aside this time!"
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para "I hope we meet"
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line "again..."
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done
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_RocketHideoutB4FGiovanniBattleText::
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text "I know you! You"
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line "ruined our plans"
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cont "at MT.MOON!"
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done
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_RocketHideoutB4FGiovanniEndBattleText::
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text "Burned"
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line "again!"
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prompt
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_RocketHideoutB4FGiovanniAfterBattleText::
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text "Do you have"
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line "something against"
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cont "TEAM ROCKET?"
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done
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_RocketHideoutB4FRocket1BattleText::
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text "How can you not"
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line "see the beauty of"
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cont "our evil?"
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done
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_RocketHideoutB4FRocket1EndBattleText::
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text "Ayaya!"
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prompt
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_RocketHideoutB4FRocket1AfterBattleText::
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text "BOSS! I'm sorry I"
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line "failed you!"
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done
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_RocketHideoutB4FRocket2BattleText::
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text "The elevator"
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line "doesn't work? Who"
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cont "has the LIFT KEY?"
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done
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_RocketHideoutB4FRocket2EndBattleText::
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text "No!"
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prompt
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_RocketHideoutB4FRocket2AfterBattleText::
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text "Oh no! I dropped"
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line "the LIFT KEY!"
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done
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