pokered/home
2024-10-07 12:03:26 -04:00
..
array.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
array2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
audio.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
bankswitch.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
clear_sprites.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
compare.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
copy.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
copy2.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
copy_string.asm wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
count_set_bits.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
delay.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
fade.asm Add bigdw and dc data macros 2023-11-20 17:53:19 -05:00
fade_audio.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
give.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
header.asm Update to RGBDS 0.7.0 (#447) 2024-01-03 10:59:04 -05:00
hidden_objects.asm Identify the unnamed HRAM variables and one WRAM label (#438) 2023-11-20 17:23:22 -05:00
init.asm Identify hardware register bits (#469) 2024-09-24 10:48:10 -04:00
inventory.asm Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
item.asm Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
item_price.asm Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
joypad.asm Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
joypad2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
lcd.asm Identify hardware register bits (#469) 2024-09-24 10:48:10 -04:00
list_menu.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
load_font.asm Identify hardware register bits (#469) 2024-09-24 10:48:10 -04:00
map_objects.asm FreezeEnemyTrainerSprite -> SetEnemyTrainerToStayAndFaceAnyDirection 2024-10-07 12:03:26 -04:00
math.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
money.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
move_mon.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
names.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
names2.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
npc_movement.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
oam.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
overworld.asm Identify wCurrentMapScriptFlags bits (#467) 2024-09-24 11:39:44 -04:00
overworld_text.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
palettes.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
pathfinding.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
pics.asm Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
pokemon.asm Identify more bit flags (#465) 2024-09-24 09:33:33 -04:00
predef.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
predef_text.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
print_bcd.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
print_num.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
print_text.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
random.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_sprites.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
reload_tiles.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
reset_player_sprite.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
serial.asm Identify more bit flags (#465) 2024-09-24 09:33:33 -04:00
start.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
start_menu.asm Add some constants for options (#344) 2021-11-05 19:45:09 -04:00
text.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
text_script.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
textbox.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
tilemap.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
timer.asm remove address comments 2016-06-11 17:24:04 -07:00
trainers.asm FreezeEnemyTrainerSprite -> SetEnemyTrainerToStayAndFaceAnyDirection 2024-10-07 12:03:26 -04:00
trainers2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
uncompress.asm Identify more bit flags (#465) 2024-09-24 09:33:33 -04:00
update_sprites.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
vblank.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
vcopy.asm Fix typos (#334) 2021-09-26 21:57:55 -05:00
window.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
yes_no.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00