Commit graph

29 commits

Author SHA1 Message Date
dannye
7c01509b6b Merge branch 'master' of https://github.com/pret/pokered 2016-07-18 01:32:24 -05:00
dannye
80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
YamaArashi
fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi
38d771dc44 commented pokeball function 2015-08-29 23:21:54 -07:00
YamaArashi
64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye
8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
dannye
e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye
b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi
5d3b958763 named town map stuff 2015-07-13 19:24:07 -07:00
YamaArashi
f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
1115b4454d commented mon_party_sprites.asm 2015-03-13 05:36:34 -07:00
YamaArashi
72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
yenatch
8f49e37b82 Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00