Commit graph

32 commits

Author SHA1 Message Date
xCrystal
237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
YamaArashi
3a6a300da4 sync text 2016-06-12 10:11:31 -07:00
YamaArashi
fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
PikalaxALT
28dc5686b0 Fix game time labels 2016-01-03 14:18:33 -05:00
dannye
8026d47585 No more S_ 2015-08-30 22:15:32 -05:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi
132d036752 named more variables 2015-08-12 22:14:31 -07:00
YamaArashi
64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye
4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 2015-08-10 23:51:20 -05:00
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
56d75db28a constants for PrintNumber 2015-07-29 12:06:54 -07:00
YamaArashi
dcc7f3bc9f named more constants 2015-07-21 14:21:14 -07:00
YamaArashi
fcab935a0f enumerate events 2015-07-20 18:32:26 -07:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi
07dd705637 hall of fame / credits 2015-07-14 19:46:52 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
yenatch
a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
81bbab85ac Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00