YamaArashi
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fd2235e678
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sync engine code with pokeyellow
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2016-06-12 00:52:13 -07:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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dannye
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f8a9c37a00
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Use more lb
and other clean up
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2015-08-05 16:25:58 -05:00 |
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YamaArashi
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56d75db28a
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constants for PrintNumber
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2015-07-29 12:06:54 -07:00 |
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YamaArashi
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7f6d0d49b6
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more naming variables
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2015-07-24 20:27:59 -07:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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YamaArashi
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72bbaed99f
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
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YamaArashi
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4fd7a42b23
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
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yenatch
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d10108a066
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Use macros to define predefs.
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2014-06-16 13:25:46 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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0dea0cc3fb
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Comment some bank 0 functions, and add wram labels for Predef.
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2014-05-23 15:11:09 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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