yenatch
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c49dd99a98
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Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
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2014-01-27 17:09:09 -05:00 |
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Adam AKA Coolboyman
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6bde08504f
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added a couple of new moves constants
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2014-01-26 23:59:48 -08:00 |
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yenatch
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001270908a
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define music constants instead of running around with ((label-$4000)/3)
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2014-01-21 14:08:06 -05:00 |
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Marcus Huderle
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24988da53f
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Credits order INCBIN and more labeling.
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2013-12-27 11:41:54 -06:00 |
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Marcus Huderle
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fe9df41b5f
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Labeled Special Effect pointers and ids.
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2013-12-23 18:57:01 -06:00 |
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U-Fish-PC\Daniel
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23c7161bbc
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Clean up constants
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2013-12-11 10:37:17 -05:00 |
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U-Fish-PC\Daniel
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d4d4481df0
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Move slot machine constants
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2013-12-11 02:00:10 -05:00 |
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U-Fish-PC\Daniel
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9c4be8a91e
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Disassemble Slot Machine and Others
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2013-12-11 01:44:39 -05:00 |
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yenatch
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5dc5feb29c
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split related constants into constants/
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2013-12-05 01:34:12 -05:00 |
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