U-Fish-PC\Daniel
23c7161bbc
Clean up constants
2013-12-11 10:37:17 -05:00
U-Fish-PC\Daniel
d4d4481df0
Move slot machine constants
2013-12-11 02:00:10 -05:00
U-Fish-PC\Daniel
9c4be8a91e
Disassemble Slot Machine and Others
2013-12-11 01:44:39 -05:00
yenatch
3904b5aba5
clean up remaining constants
2013-12-05 01:37:44 -05:00
yenatch
5dc5feb29c
split related constants into constants/
2013-12-05 01:34:12 -05:00
yenatch
12f8023599
split rgbasm macros into macros.asm
2013-12-05 01:25:12 -05:00
yenatch
a548c1d097
split wram/hram out of constants.asm and start using wram sections
...
also inadvertently labeling some hard addresses
2013-12-05 01:18:14 -05:00
IIMarckus
c60da440b6
Merge branch 'master' of https://github.com/Sanky/pokered
...
Conflicts:
main.asm
2013-11-01 20:15:09 -06:00
U-Fish-PC\Daniel
7059bb15f3
Fix blue and yellow music
2013-10-22 02:13:16 -04:00
U-Fish-PC\Daniel
d47cdd6e15
More bank 2 music engine and music/sfx format update
2013-10-21 19:30:07 -04:00
Sanky
b5268ab920
Merge remote-tracking branch 'kanzure/master' into mergetastic
...
Conflicts:
main.asm
2013-10-21 20:24:46 +02:00
U-Fish-PC\Daniel
8edfcc4b1e
All music and sfx
2013-10-12 14:40:37 -04:00
U-Fish-PC\Daniel
5537897109
give consistency to map names
2013-09-16 12:10:26 -04:00
Sanky
15105c45f3
Disasm code which draws tiny party pokémon symbols in-battle.
2013-07-03 20:04:16 +02:00
IIMarckus
7d458509d3
Merge https://bitbucket.org/sanky/pokered
...
Conflicts:
main.asm
2013-05-13 01:07:13 -06:00
IIMarckus
9f4f3b62a4
Make the pic bank calculations more readable.
2013-05-12 21:56:09 -06:00
Mr Wint
2cc0aef0e9
* add known hard-coded memory locations are labels now
...
* all global labels now have a comment indicating their ROM address
* all references to tile buffer locations are using the FuncCoords marco now
* added some comments and assembly analysis
2013-04-07 04:01:08 +02:00
Mr Wint
c5ab38099e
* analyzed assembly related to handling sprites
...
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
2013-03-17 22:54:12 +01:00
Mr Wint
7bdb3199ae
* added EQU constants for mon header RAM area
...
* analyzed and commented sprite loading routines
* experience calculation routine
* couple more small routines and data structures
2013-03-13 15:11:41 +01:00
Mr Wint
120235c393
formatted attack effects and use more EQUs
...
automatically extracted and included a bunch of assembly
2013-03-12 01:52:32 +01:00
Sanky
213e60f807
disasm MoveSelectionMenu
2012-12-21 16:52:45 +01:00
Sanky
cf91edd39f
TrainerBattleVictory disasmed
2012-12-20 22:33:15 +01:00
IIMarckus
122d0003eb
Palette $0C is the Town Map palette.
...
Noticed by Danni-E 33.
hg-commit-id: 93a11989d9db
2012-07-03 21:47:04 -06:00
stag019
6d91075892
CalculateDamage routine from smkdan added.
...
hg-commit-id: 8387b4581cce
2012-03-21 22:28:38 -04:00
IIMarckus
6540fa122e
Expand hidden coin functions.
...
hg-commit-id: 279322aa8573
2012-03-19 02:10:24 -06:00
IIMarckus
930417ae3b
Add map header for Route 15 gatehouse 2F.
...
hg-commit-id: 673b27059da9
2012-03-15 22:45:52 -06:00
stag019
d7c45fdde0
Pokemon overworld sprites
...
hg-commit-id: a810d29962df
2012-03-07 19:55:06 -05:00
Sanky
158d46dd66
Redfining predefs using macros: PREDEF and PREDEF_JUMP.
...
hg-commit-id: 80a61a3816bc
2012-03-07 00:21:11 +01:00
YamaArashi
fe3b626ab9
disasm of map sprite tile pattern loading code plus misc stuff
...
hg-commit-id: 58a62ff918a5
2012-02-20 13:57:06 -08:00
YamaArashi
9d070736cc
disasm of remaining use item functions
...
hg-commit-id: 64f7280ebd2d
2012-02-19 13:41:27 -08:00
YamaArashi
fee7ef6a9e
fix battle status constant typo
...
hg-commit-id: 9cdee02d79c4
2012-02-16 07:50:01 -08:00
Bryan Bishop
015e605dd1
more status ailment constants
...
hg-commit-id: fdf8b3f10a40
2012-02-14 12:07:07 -06:00
YamaArashi
3316118125
disasm of options menu
...
hg-commit-id: 9122bf61b409
2012-02-12 16:28:29 -08:00
YamaArashi
d527e05cd8
disasm of pokemon menu function
...
hg-commit-id: 47d36266a0ae
2012-02-10 00:18:16 -08:00
YamaArashi
59088ba078
corrected the name of a constant to reflect its wider uses
...
FLOORLISTMENU -> SPECIALLISTMENU
hg-commit-id: 9e26d6eac4ff
2012-02-06 14:12:47 -08:00
YamaArashi
53a9d6b3bd
added some constants
...
hg-commit-id: 66878ceb09e7
2012-02-06 13:57:57 -08:00
YamaArashi
c8b23cfa9a
disasm of code used in item menus and other menus
...
hg-commit-id: 0b9e11ad6c0f
2012-02-05 15:50:55 -08:00
YamaArashi
1440cf9321
disasm of number printing functions and other minor changes
...
hg-commit-id: ca84e561db2c
2012-02-04 17:19:24 -08:00
YamaArashi
8573d9f7bd
disasm of misc functions
...
hg-commit-id: 774697dc5134
2012-02-03 23:41:43 -08:00
YamaArashi
3cf0197493
disasm of more battle animation code
...
hg-commit-id: ddca5fa6dbad
2012-02-01 21:47:44 -08:00
YamaArashi
2e67759f9d
disasm of some battle animation code
...
hg-commit-id: 5c2a07265f14
2012-01-31 23:43:28 -08:00
YamaArashi
a4fe74fa23
add V-blank handler and some associated functions, replace some addresses with labels, fix rWX and rWY
...
hg-commit-id: 2eaa734dd9dd
2012-01-26 19:26:08 -08:00
YamaArashi
96db7d1cd7
diasm of some bank 0 code (mostly menu related)
...
hg-commit-id: f22d2b2ca017
2012-01-26 10:31:04 -08:00
YamaArashi
743b14b77a
some bank 0 code
...
hg-commit-id: 421af1f998f5
2012-01-24 20:14:05 -08:00
YamaArashi
7069593eeb
added some comments and added multiply/divide constants
...
hg-commit-id: fb230f02d2ca
2012-01-24 14:20:31 -08:00
YamaArashi
9c3684535a
more battle code disassembled
...
hg-commit-id: b7c80c2263e2
2012-01-24 10:13:58 -08:00
YamaArashi
fa3e27b157
more battle code
...
hg-commit-id: f31a255ecaf0
2012-01-24 06:17:22 -08:00
YamaArashi
3eda472a22
disasm more battle code
...
hg-commit-id: 6f008f9e5c9d
2012-01-24 04:49:20 -08:00
YamaArashi
7b2f040234
disasm of some battle code
...
hg-commit-id: a650d8e5b82a
2012-01-23 18:26:45 -08:00
YamaArashi
9bae391ba0
move missed constant
...
hg-commit-id: 229b952d44c7
2012-01-23 13:42:39 -08:00