Commit graph

39 commits

Author SHA1 Message Date
Rangi
881e005970 INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
Rangi
f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
dannye
6574881cda Use generic names for noise instruments
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
luckytyphlosion
dcaca64f5e Clean up pre-linkerscript remnants. 2018-11-18 18:29:24 -05:00
dannye
7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
AntonioND
52adb844de Revert "Fix floating sections"
This reverts commit cec6e6e2fb.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-21 01:12:49 +00:00
AntonioND
cec6e6e2fb Fix floating sections
This is needed to prevent rgblink from moving them around in future
releases.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14 21:45:45 +00:00
dannye
5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye
84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye
a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
dannye
dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
dannye
a6f04b4349 Unify audio bank references
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
dannye
4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac Rename/organize part 3 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
U-Fish-PC\Daniel
683a62cc1c Combine wave files 2014-06-09 14:22:38 -04:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel
46164d4d47 combine audio and music folders 2014-04-06 09:51:22 -04:00
yenatch
0d51959c83 Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch
ebce80653c Stop using [$ff00+$xx] syntax.
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch
1439ba6f2a audio: Include all constants 2014-02-14 19:34:42 -05:00
yenatch
1b9ee46af9 Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary

This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch
5914bb67ac use music constants everywhere
some sfx are treated as music, but don't have constants yet
2014-01-21 14:24:40 -05:00
yenatch
001270908a define music constants instead of running around with ((label-$4000)/3) 2014-01-21 14:08:06 -05:00
yenatch
2622824f1b rearrange audio.asm 2014-01-09 15:01:49 -05:00
yenatch
068992617d split instrument duty into audio/ 2014-01-09 14:42:42 -05:00
yenatch
4cdc06b2c3 consolidate red/blue diffs in sfx 2014-01-09 14:17:58 -05:00
yenatch
10bb09c4e2 split audio components into audio_red.o and audio_blue.o 2014-01-09 13:52:12 -05:00