Commit graph

1811 commits

Author SHA1 Message Date
IIMarckus
d0bb99ec89 Add Yellow’s slot machine graphics. 2014-10-21 01:31:34 -06:00
IIMarckus
5459477ecd Merge branch 'master' of https://github.com/dannye/pokered 2014-10-20 18:56:21 -06:00
IIMarckus
519dd7fd56 Improve labels for Yellow Safari Zone entrance. 2014-10-18 08:57:53 -06:00
IIMarckus
a36e090d43 Add parts of the Safari Zone entrance script from Yellow. 2014-10-17 22:47:31 -06:00
IIMarckus
2e376fecab Add some Yellow text from the Safari Zone entrance. 2014-10-17 15:13:14 -06:00
IIMarckus
9004b33ab7 Add a shifted person object on Route 19 in Yellow. 2014-10-17 13:24:51 -06:00
IIMarckus
deb2db01cb Replace hardcoded pointer with label. 2014-10-17 13:16:11 -06:00
IIMarckus
21b2ab0065 Fix a few more bugs in the beach house. 2014-10-17 13:08:40 -06:00
IIMarckus
1d579928dc Modularize the beach house. 2014-10-17 12:16:52 -06:00
IIMarckus
16ad16302e Add the beach house tileset. 2014-10-17 11:13:22 -06:00
IIMarckus
292cf55bad More idioms. 2014-10-17 09:28:15 -06:00
IIMarckus
50a39daa74 More idioms. 2014-10-17 09:24:04 -06:00
IIMarckus
60bc4b9b9b Fix Route 19 for Yellow. 2014-10-17 09:01:48 -06:00
IIMarckus
7db2fe99f8 Add more from the beach house. 2014-10-17 08:13:51 -06:00
IIMarckus
a3d3f8324a Kill version.asm. 2014-10-17 02:42:32 -06:00
IIMarckus
008cface52 Minor comment/label improvements in Cinnabar Lab. 2014-10-16 00:12:44 -06:00
IIMarckus
bf6a1bab61 Better document the “can encounter Pokémon outside grass” code.
Pointed out by Lin.
2014-10-10 03:44:52 -06:00
IIMarckus
00049b6f39 Fix typo in previous. 2014-10-10 02:01:47 -06:00
IIMarckus
6e14461fa6 Add a lot of Yellow text changes. 2014-10-10 01:46:06 -06:00
IIMarckus
906bd59e77 Add Yellow player/rival names. 2014-10-09 00:14:18 -06:00
U-Daniel-PC\Daniel
0991bd3abe A few static hide/show ids 2014-09-26 09:26:18 -04:00
U-Daniel-PC\Daniel
4d60e6f1a9 Enumerate hide/show constants 2014-09-26 07:37:21 -04:00
U-Daniel-PC\Daniel
de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
070c964964 Accidentally committed .orig files from merge dff0cdeb. 2014-09-23 15:08:12 -07:00
yenatch
a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
yenatch
6866df277f Add comments for move ids. 2014-09-23 14:56:07 -07:00
yenatch
46722e5b3b Merge remote-tracking branch 'danny/master' 2014-09-19 22:03:57 -07:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
U-Daniel-PC\Daniel
3379bd7b73 Fix capitalization 2014-09-20 00:32:05 -04:00
U-Daniel-PC\Daniel
52f17d9cce Bump submodule
python tools now include new red music command names
2014-09-19 23:23:35 -04:00
U-Daniel-PC\Daniel
dac95cb42b Merge branch 'master' of https://github.com/iimarckus/pokered 2014-09-19 23:19:05 -04:00
yenatch
1185d69819 Merge remote-tracking branch 'origin/master' into tentative 2014-09-19 13:15:47 -07:00
yenatch
f1667eb6b5 Fix the symfile and mapfile filenames. 2014-09-19 13:09:37 -07:00
yenatch
d59dfadf66 Add macros for text predefs. 2014-09-17 21:15:11 -07:00
yenatch
3de9d14d3e Recomment misc functions in home.asm. 2014-09-17 21:14:32 -07:00
yenatch
fcfed136c6 Don't define addresses for ROM0 sections in home.asm.
Instead, occupy the space reserved for the rom header so there is no collision.
2014-09-17 20:54:45 -07:00
yenatch
a850331d31 Use a macro to define version constants. 2014-09-17 12:57:02 -07:00
yenatch
aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
yenatch
29aff84107 Enumerate move constants and add unnamed animation constants. 2014-09-17 12:36:49 -07:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi
daf4fc87ae Add comments regarding menus and sprites 2014-09-08 23:32:33 -07:00
yenatch
342791a001 Use a macro for move attributes.
The formatting was pretty bad, so that's fixed too.
2014-09-01 17:59:10 -07:00
yenatch
8f49e37b82 Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
yenatch
365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
yenatch
cf399a8c86 Split copy and serial functions out of home.asm. 2014-08-12 00:01:04 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch
1cf79b6f15 Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.

Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-08-07 21:17:44 -07:00
YamaArashi
c9946975d4 Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00