Rangi
|
b29e5ee203
|
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
|
2020-07-03 11:51:00 -04:00 |
|
Rangi
|
0a62d48df2
|
Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
|
2020-06-23 17:50:50 -04:00 |
|
YamaArashi
|
7f34e28f24
|
remove address comments
|
2016-06-11 17:24:04 -07:00 |
|
dannye
|
5facf8377a
|
No more wram_constants.asm
unfortunately, this means manually declaring the wEnemyMon1 party struct
|
2015-08-30 22:05:50 -05:00 |
|
dannye
|
38065a744d
|
No more W_
|
2015-08-30 21:38:41 -05:00 |
|
YamaArashi
|
323895af6d
|
fixed hram aliases and named wram var
|
2015-07-23 20:48:35 -07:00 |
|
dannye
|
148d3f3cf2
|
Consolidate coord macros
|
2015-07-18 15:52:03 -05:00 |
|
YamaArashi
|
fc9af362ae
|
fix variable naming
|
2015-07-18 08:17:46 -07:00 |
|
U-Daniel-PC\Daniel
|
39abace569
|
Clean up white space
|
2015-06-11 17:41:33 -05:00 |
|
U-Daniel-PC\Daniel
|
bdfd6ac09b
|
ANSI->UTF-8
|
2015-06-04 23:01:40 -05:00 |
|
xCrystal
|
e74dce24b4
|
Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
|
2015-04-01 17:05:10 +02:00 |
|