dannye
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48e0125bd6
|
Remove some leftover address comments
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2016-06-12 01:42:19 -05:00 |
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YamaArashi
|
7f34e28f24
|
remove address comments
|
2016-06-11 17:24:04 -07:00 |
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pikalaxalt
|
31b118ab42
|
Merge branch 'master' of https://github.com/pret/pokered
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2016-05-13 17:59:46 -04:00 |
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pikalaxalt
|
93fe306475
|
Split default names strings into separate lines to make it less unpleasant to read
|
2016-05-13 17:58:34 -04:00 |
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IIMarckus
|
3fd6787692
|
Clean up more Yellow ifdefs.
|
2016-03-22 00:10:23 -06:00 |
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dannye
|
38065a744d
|
No more W_
|
2015-08-30 21:38:41 -05:00 |
|
dannye
|
fb0a630c06
|
More joypad constants
|
2015-08-11 00:34:32 -05:00 |
|
dannye
|
4aedff0217
|
Replace hardcoded name lengths with NAME_LENGTH
|
2015-08-10 23:51:20 -05:00 |
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dannye
|
f8a9c37a00
|
Use more lb
and other clean up
|
2015-08-05 16:25:58 -05:00 |
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dannye
|
148d3f3cf2
|
Consolidate coord macros
|
2015-07-18 15:52:03 -05:00 |
|
YamaArashi
|
fc9af362ae
|
fix variable naming
|
2015-07-18 08:17:46 -07:00 |
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dannye
|
ef9e59101e
|
Use more screen dimension constants
|
2015-07-14 02:16:19 -05:00 |
|
dannye
|
e25a7148d0
|
Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/town_map.asm
|
2015-07-14 00:58:09 -05:00 |
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dannye
|
b509b48a7f
|
Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
|
2015-07-14 00:21:03 -05:00 |
|
YamaArashi
|
0066e09828
|
named party menu/naming screen wram variables
|
2015-07-13 15:40:33 -07:00 |
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U-Daniel-PC\Daniel
|
cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
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IIMarckus
|
a3d3f8324a
|
Kill version.asm.
|
2014-10-17 02:42:32 -06:00 |
|
IIMarckus
|
906bd59e77
|
Add Yellow player/rival names.
|
2014-10-09 00:14:18 -06:00 |
|
U-Fish-PC\Daniel
|
bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
|
2014-06-25 16:58:27 -04:00 |
|
yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
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