Commit graph

55 commits

Author SHA1 Message Date
IIMarckus
ba1a56d05c Fix typo introduced in last commit. 2014-10-22 23:30:09 -06:00
IIMarckus
d0bb99ec89 Add Yellow’s slot machine graphics. 2014-10-21 01:31:34 -06:00
IIMarckus
a3d3f8324a Kill version.asm. 2014-10-17 02:42:32 -06:00
IIMarckus
008cface52 Minor comment/label improvements in Cinnabar Lab. 2014-10-16 00:12:44 -06:00
IIMarckus
bf6a1bab61 Better document the “can encounter Pokémon outside grass” code.
Pointed out by Lin.
2014-10-10 03:44:52 -06:00
IIMarckus
6e14461fa6 Add a lot of Yellow text changes. 2014-10-10 01:46:06 -06:00
IIMarckus
906bd59e77 Add Yellow player/rival names. 2014-10-09 00:14:18 -06:00
yenatch
070c964964 Accidentally committed .orig files from merge dff0cdeb. 2014-09-23 15:08:12 -07:00
yenatch
a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
yenatch
aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi
daf4fc87ae Add comments regarding menus and sprites 2014-09-08 23:32:33 -07:00
yenatch
8f49e37b82 Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
yenatch
365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch
1cf79b6f15 Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.

Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-08-07 21:17:44 -07:00
YamaArashi
c9946975d4 Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
U-Fish-PC\Daniel
f8b8ebea93 S_SPRITEBUFFER0 static address 2014-06-25 18:49:52 -04:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
d10108a066 Use macros to define predefs. 2014-06-16 13:25:46 -07:00
yenatch
35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
81bbab85ac Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
9eefed45f7 Use MAX_LEVEL instead of 100/$64 2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel
f4e2814381 More music bank references
Now the AUDIO constants in audio.asm can be edited freely
2014-06-10 01:10:11 -04:00
U-Fish-PC\Daniel
fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
yenatch
26361410b6 Comment SGB packets. 2014-06-06 22:08:06 -07:00
yenatch
35493bef27 Merge remote-tracking branch 'danny/master' 2014-06-06 16:03:47 -07:00
yenatch
b32abf1f16 Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
U-Fish-PC\Daniel
32de1b2694 Relabel a few missed map scripts and TheEndTextString 2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel
286c160c27 Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
	engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
U-Fish-PC\Daniel
c8a5720cca Fix IsDungeonMap comments 2014-05-30 06:11:18 -04:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
U-Fish-PC\Daniel
0221c1831e Label and comment BattleTransition 2014-05-29 14:21:41 -04:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
f16f07c5ca More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
41906725d0 Split out item fragment code. 2014-05-25 19:53:43 -07:00
yenatch
db569956ef Split out overworld object movement. 2014-05-25 19:53:43 -07:00
yenatch
f6038a3d52 Try to clean up PrepareOAMData. 2014-05-25 19:53:15 -07:00
yenatch
4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch
bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
d307c85499 Clean up some bank 3 functions and rename flag action functions. 2014-05-25 10:09:39 -07:00
yenatch
7911bc1309 Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00