Marcus Huderle
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c3a5bb70d2
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Use money macro for TrainerPicAndMoneyPointers.
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2015-02-04 00:51:12 -07:00 |
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U-Daniel-PC\Daniel
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a53b3ca561
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More battle sfx ids
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2015-01-27 03:27:34 -05:00 |
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U-Daniel-PC\Daniel
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8744b3bf8b
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Fix some sfx ids
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2015-01-27 03:26:33 -05:00 |
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Marcus Huderle
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95f4f7b41f
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Clean up prizes data.
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2015-01-24 12:52:11 -08:00 |
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Marcus Huderle
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3cf945bad4
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Better documenting for GetMachinePrice and TechnicalMachinePrices.
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2015-01-24 12:41:20 -08:00 |
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U-Daniel-PC\Daniel
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49a25618ea
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Clean up white space, fix label typo
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2015-01-22 22:13:21 -05:00 |
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xCrystal
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d3bf8bca5e
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fix duplicate labels
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2015-01-21 11:24:55 +01:00 |
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xCrystal
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e6499cd505
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some constants in stat up/down effects
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2015-01-20 20:34:56 +01:00 |
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xCrystal
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61aaa15205
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rename some labels
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2015-01-20 20:21:16 +01:00 |
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xCrystal
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1b62ca0555
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add commentary to move effects
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2015-01-20 12:12:30 +01:00 |
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xCrystal
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ca6b4348c2
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add commentary
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2015-01-04 17:47:21 +01:00 |
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yenatch
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26227cc45f
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Clean up type names.
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2014-12-10 20:07:01 -08:00 |
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IIMarckus
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ba1a56d05c
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Fix typo introduced in last commit.
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2014-10-22 23:30:09 -06:00 |
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IIMarckus
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d0bb99ec89
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Add Yellow’s slot machine graphics.
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2014-10-21 01:31:34 -06:00 |
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IIMarckus
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a3d3f8324a
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Kill version.asm.
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2014-10-17 02:42:32 -06:00 |
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IIMarckus
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008cface52
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Minor comment/label improvements in Cinnabar Lab.
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2014-10-16 00:12:44 -06:00 |
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IIMarckus
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bf6a1bab61
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Better document the “can encounter Pokémon outside grass” code.
Pointed out by Lin.
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2014-10-10 03:44:52 -06:00 |
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IIMarckus
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6e14461fa6
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Add a lot of Yellow text changes.
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2014-10-10 01:46:06 -06:00 |
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IIMarckus
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906bd59e77
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Add Yellow player/rival names.
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2014-10-09 00:14:18 -06:00 |
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yenatch
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070c964964
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Accidentally committed .orig files from merge dff0cdeb .
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2014-09-23 15:08:12 -07:00 |
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yenatch
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a81487e9c6
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Rename hVBlank* constants to h*.
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2014-09-23 15:02:03 -07:00 |
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yenatch
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dff0cdeb5a
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Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
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2014-09-20 00:57:27 -04:00 |
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yenatch
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aa361c3bf7
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Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
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2014-09-17 12:37:47 -07:00 |
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YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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YamaArashi
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91793015e5
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Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
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YamaArashi
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daf4fc87ae
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Add comments regarding menus and sprites
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2014-09-08 23:32:33 -07:00 |
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yenatch
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8f49e37b82
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Use hram constants for remaining joypad variables.
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2014-08-30 19:48:49 -07:00 |
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yenatch
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365ae68d80
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Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
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2014-08-22 23:17:47 -07:00 |
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YamaArashi
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59f0507e4c
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Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
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yenatch
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1cf79b6f15
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Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.
Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
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2014-08-07 21:17:44 -07:00 |
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YamaArashi
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c9946975d4
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Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
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2014-07-28 02:22:58 -07:00 |
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U-Fish-PC\Daniel
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f8b8ebea93
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S_SPRITEBUFFER0 static address
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2014-06-25 18:49:52 -04:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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d10108a066
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Use macros to define predefs.
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2014-06-16 13:25:46 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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81bbab85ac
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Hall of Fame sram labels and related constants.
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2014-06-14 14:24:35 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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9eefed45f7
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Use MAX_LEVEL instead of 100/$64
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2014-06-10 17:06:30 -04:00 |
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U-Fish-PC\Daniel
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f4e2814381
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More music bank references
Now the AUDIO constants in audio.asm can be edited freely
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2014-06-10 01:10:11 -04:00 |
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U-Fish-PC\Daniel
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fadac928bc
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Clean up music bank references
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2014-06-09 16:18:29 -04:00 |
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yenatch
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26361410b6
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Comment SGB packets.
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2014-06-06 22:08:06 -07:00 |
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yenatch
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35493bef27
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Merge remote-tracking branch 'danny/master'
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2014-06-06 16:03:47 -07:00 |
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yenatch
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b32abf1f16
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Split out joypad code from main.asm.
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2014-05-31 12:25:40 -07:00 |
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U-Fish-PC\Daniel
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32de1b2694
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Relabel a few missed map scripts and TheEndTextString
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2014-05-31 10:35:46 -04:00 |
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U-Fish-PC\Daniel
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286c160c27
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Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
engine/battle/1c.asm
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2014-05-30 13:17:47 -04:00 |
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U-Fish-PC\Daniel
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c8a5720cca
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Fix IsDungeonMap comments
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2014-05-30 06:11:18 -04:00 |
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yenatch
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188ac8a9b4
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Remove redundant dimensions in image filenames.
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2014-05-30 01:30:10 -07:00 |
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U-Fish-PC\Daniel
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0221c1831e
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Label and comment BattleTransition
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2014-05-29 14:21:41 -04:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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f16f07c5ca
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More wOAMBuffer references.
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2014-05-27 11:08:52 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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41906725d0
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Split out item fragment code.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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db569956ef
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Split out overworld object movement.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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f6038a3d52
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Try to clean up PrepareOAMData.
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2014-05-25 19:53:15 -07:00 |
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yenatch
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4be11293e5
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Label BCD math predefs.
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2014-05-25 17:27:02 -07:00 |
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yenatch
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bba8405992
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Rename GetJoypadState -> Joypad.
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2014-05-25 11:21:48 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
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d307c85499
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Clean up some bank 3 functions and rename flag action functions.
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2014-05-25 10:09:39 -07:00 |
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yenatch
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7911bc1309
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Rename engine/rng.asm to engine/random.asm.
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2014-05-24 11:44:12 -07:00 |
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yenatch
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64479cd642
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Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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2014-05-24 11:40:38 -07:00 |
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yenatch
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8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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yenatch
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61dbfa440b
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Use a dedicated label for base stats.
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
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2014-05-23 15:20:53 -07:00 |
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yenatch
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0dea0cc3fb
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Comment some bank 0 functions, and add wram labels for Predef.
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2014-05-23 15:11:09 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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