YamaArashi
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7b7c563c93
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Rename some labels
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2015-02-08 18:40:08 -08:00 |
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YamaArashi
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32f7cf12de
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Named wram symbols
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2015-02-07 18:37:40 -08:00 |
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YamaArashi
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4fd7a42b23
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
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YamaArashi
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83023cda19
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commented menu stuff
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2015-02-07 12:27:36 -08:00 |
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YamaArashi
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3fdb8a0d89
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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U-Daniel-PC\Daniel
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8744b3bf8b
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Fix some sfx ids
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2015-01-27 03:26:33 -05:00 |
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U-Daniel-PC\Daniel
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49a25618ea
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Clean up white space, fix label typo
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2015-01-22 22:13:21 -05:00 |
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yenatch
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a81487e9c6
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Rename hVBlank* constants to h*.
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2014-09-23 15:02:03 -07:00 |
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YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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YamaArashi
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91793015e5
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Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
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YamaArashi
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daf4fc87ae
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Add comments regarding menus and sprites
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2014-09-08 23:32:33 -07:00 |
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YamaArashi
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59f0507e4c
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Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
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YamaArashi
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c9946975d4
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Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
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2014-07-28 02:22:58 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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d10108a066
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Use macros to define predefs.
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2014-06-16 13:25:46 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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fadac928bc
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Clean up music bank references
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2014-06-09 16:18:29 -04:00 |
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yenatch
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188ac8a9b4
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Remove redundant dimensions in image filenames.
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2014-05-30 01:30:10 -07:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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41906725d0
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Split out item fragment code.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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db569956ef
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Split out overworld object movement.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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f6038a3d52
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Try to clean up PrepareOAMData.
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2014-05-25 19:53:15 -07:00 |
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yenatch
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4be11293e5
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Label BCD math predefs.
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2014-05-25 17:27:02 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
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8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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