Commit graph

11 commits

Author SHA1 Message Date
vulcandth
d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00
Rangi
c299cf1067 Use a SPRITE_SET_LENGTH constant 2022-09-24 11:39:39 -04:00
Rangi
d2be79adf1
Add constants and table macros for the map sprite sets (#392)
Fixes #391
2022-09-24 11:30:29 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Renamed from data/sprite_sets.asm (Browse further)