yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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9eefed45f7
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Use MAX_LEVEL instead of 100/$64
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2014-06-10 17:06:30 -04:00 |
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U-Fish-PC\Daniel
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286c160c27
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Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
engine/battle/1c.asm
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2014-05-30 13:17:47 -04:00 |
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U-Fish-PC\Daniel
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c8a5720cca
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Fix IsDungeonMap comments
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2014-05-30 06:11:18 -04:00 |
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U-Fish-PC\Daniel
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0221c1831e
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Label and comment BattleTransition
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2014-05-29 14:21:41 -04:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
|
40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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4be11293e5
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Label BCD math predefs.
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2014-05-25 17:27:02 -07:00 |
|
yenatch
|
031e33957d
|
Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
|
d307c85499
|
Clean up some bank 3 functions and rename flag action functions.
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2014-05-25 10:09:39 -07:00 |
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yenatch
|
64479cd642
|
Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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2014-05-24 11:40:38 -07:00 |
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yenatch
|
8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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yenatch
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0dea0cc3fb
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Comment some bank 0 functions, and add wram labels for Predef.
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2014-05-23 15:11:09 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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