dannye
|
b509b48a7f
|
Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
|
2015-07-14 00:21:03 -05:00 |
|
YamaArashi
|
0066e09828
|
named party menu/naming screen wram variables
|
2015-07-13 15:40:33 -07:00 |
|
YamaArashi
|
95b1660e59
|
menu wram variable names
|
2015-07-13 00:32:03 -07:00 |
|
YamaArashi
|
4a8c9993ad
|
named wram variables
|
2015-07-12 23:00:48 -07:00 |
|
YamaArashi
|
99df5f0fd7
|
use constant for bg transfer dest hram var
|
2015-07-12 16:37:06 -07:00 |
|
YamaArashi
|
849b53623b
|
shake screen functions
|
2015-07-12 16:24:03 -07:00 |
|
YamaArashi
|
a957bb1540
|
some battle animation stuff
|
2015-07-12 15:51:04 -07:00 |
|
U-Daniel-PC\Daniel
|
8431fa7756
|
TX_ASM
|
2015-07-03 14:58:50 -05:00 |
|
U-Daniel-PC\Daniel
|
cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
|
U-Daniel-PC\Daniel
|
ae420a4d8f
|
Mention Jap grammar
|
2015-06-12 13:45:52 -05:00 |
|
U-Daniel-PC\Daniel
|
4e3cd633f0
|
Document code related to MonName1Text
|
2015-06-12 13:40:51 -05:00 |
|
U-Daniel-PC\Daniel
|
39abace569
|
Clean up white space
|
2015-06-11 17:41:33 -05:00 |
|
xCrystal
|
9739c26ed7
|
money won and trainer pic constants
|
2015-04-09 13:05:57 +02:00 |
|
xCrystal
|
9c93ef3bff
|
user xor operator for clearing status flags
use xor operator for clearing status flags
|
2015-04-09 11:35:37 +02:00 |
|
xCrystal
|
61edd43974
|
Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
|
2015-04-09 01:17:56 +02:00 |
|
xCrystal
|
46c2a38c7c
|
Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
|
2015-04-01 17:05:43 +02:00 |
|
xCrystal
|
4e2084b0f1
|
Name more in-battle functions and labels
and better document some animation related functions
|
2015-03-31 22:22:12 +02:00 |
|
xCrystal
|
e6185ac358
|
Label some attack animation functions
|
2015-03-31 21:09:43 +02:00 |
|
xCrystal
|
c73b5d73f4
|
Label some battle related functions
|
2015-03-31 20:50:49 +02:00 |
|
xCrystal
|
4ba8dd6090
|
Further document AI stuff
|
2015-03-31 20:40:22 +02:00 |
|
xCrystal
|
247b619e9a
|
Some wram constants
|
2015-03-31 20:28:42 +02:00 |
|
xCrystal
|
a8375aaee7
|
Split commentary lines that are too long
|
2015-03-31 20:16:31 +02:00 |
|
U-Daniel-PC\Daniel
|
1c2a1076cb
|
Low health alarm documentation
RenaKunisaki
|
2015-03-12 10:49:35 -04:00 |
|
YamaArashi
|
3870f5e10a
|
named misc functions
|
2015-02-08 01:44:41 -08:00 |
|
YamaArashi
|
1347023128
|
move-related things
|
2015-02-08 00:17:03 -08:00 |
|
YamaArashi
|
72bbaed99f
|
fixed hp bar wram label and misc
|
2015-02-07 22:18:42 -08:00 |
|
YamaArashi
|
32f7cf12de
|
Named wram symbols
|
2015-02-07 18:37:40 -08:00 |
|
YamaArashi
|
4fd7a42b23
|
commented battle stuff
|
2015-02-07 16:24:16 -08:00 |
|
YamaArashi
|
72265ab92a
|
comment drain HP effect
|
2015-02-07 13:40:14 -08:00 |
|
YamaArashi
|
83023cda19
|
commented menu stuff
|
2015-02-07 12:27:36 -08:00 |
|
YamaArashi
|
c9b778fb00
|
documented bide bug
|
2015-02-07 04:23:34 -08:00 |
|
YamaArashi
|
3fdb8a0d89
|
serial/trade/misc
|
2015-02-07 02:43:08 -08:00 |
|
xCrystal
|
9de54645c8
|
add constants for volatile statuses and more battle labels/commentary/constants
|
2015-02-04 23:22:46 -08:00 |
|
xCrystal
|
97637e7ce7
|
More battle commentary/labels/constans and fix some spacing issues
Conflicts:
engine/battle/core.asm
|
2015-02-04 23:22:25 -08:00 |
|
U-Daniel-PC\Daniel
|
49a25618ea
|
Clean up white space, fix label typo
|
2015-01-22 22:13:21 -05:00 |
|
xCrystal
|
d3bf8bca5e
|
fix duplicate labels
|
2015-01-21 11:24:55 +01:00 |
|
xCrystal
|
e6499cd505
|
some constants in stat up/down effects
|
2015-01-20 20:34:56 +01:00 |
|
xCrystal
|
61aaa15205
|
rename some labels
|
2015-01-20 20:21:16 +01:00 |
|
xCrystal
|
1b62ca0555
|
add commentary to move effects
|
2015-01-20 12:12:30 +01:00 |
|
xCrystal
|
ca6b4348c2
|
add commentary
|
2015-01-04 17:47:21 +01:00 |
|
IIMarckus
|
a3d3f8324a
|
Kill version.asm.
|
2014-10-17 02:42:32 -06:00 |
|
IIMarckus
|
6e14461fa6
|
Add a lot of Yellow text changes.
|
2014-10-10 01:46:06 -06:00 |
|
yenatch
|
a81487e9c6
|
Rename hVBlank* constants to h*.
|
2014-09-23 15:02:03 -07:00 |
|
yenatch
|
dff0cdeb5a
|
Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
|
2014-09-20 00:57:27 -04:00 |
|
yenatch
|
aa361c3bf7
|
Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
|
2014-09-17 12:37:47 -07:00 |
|
YamaArashi
|
2ed65d9c3e
|
Commented/labelled misc functions
|
2014-09-14 11:29:18 -07:00 |
|
YamaArashi
|
0c916aea33
|
Commented more sprite and map code
|
2014-09-13 00:50:56 -07:00 |
|
YamaArashi
|
59f0507e4c
|
Labelled many functions/variables
|
2014-08-08 22:39:13 -07:00 |
|
yenatch
|
1cf79b6f15
|
Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.
Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
|
2014-08-07 21:17:44 -07:00 |
|
U-Fish-PC\Daniel
|
bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
|
2014-06-25 16:58:27 -04:00 |
|
yenatch
|
b36f793667
|
Use macros for predef calls/jumps instead of static ids.
|
2014-06-16 13:57:26 -07:00 |
|
yenatch
|
d10108a066
|
Use macros to define predefs.
|
2014-06-16 13:25:46 -07:00 |
|
yenatch
|
35f2bb90d4
|
Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
|
2014-06-16 13:03:05 -07:00 |
|
yenatch
|
38ac74f222
|
Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
|
2014-06-16 11:37:36 -07:00 |
|
yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
U-Fish-PC\Daniel
|
286c160c27
|
Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
engine/battle/1c.asm
|
2014-05-30 13:17:47 -04:00 |
|
U-Fish-PC\Daniel
|
0221c1831e
|
Label and comment BattleTransition
|
2014-05-29 14:21:41 -04:00 |
|
yenatch
|
da0a72cdbf
|
Use VRAM constants where applicable.
|
2014-05-29 01:31:46 -07:00 |
|
yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
|
yenatch
|
4be11293e5
|
Label BCD math predefs.
|
2014-05-25 17:27:02 -07:00 |
|
yenatch
|
031e33957d
|
Rename joypad registers.
|
2014-05-25 10:53:09 -07:00 |
|
yenatch
|
d307c85499
|
Clean up some bank 3 functions and rename flag action functions.
|
2014-05-25 10:09:39 -07:00 |
|
yenatch
|
64479cd642
|
Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
|
2014-05-24 11:40:38 -07:00 |
|
yenatch
|
8f8281fe6e
|
Comment some more bank 0 functions.
|
2014-05-23 15:34:35 -07:00 |
|
U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
|