Rangi
|
772fcc7588
|
Specify the ldh instruction, don't turn ld into ldh
|
2020-07-06 19:03:05 -04:00 |
|
Rangi
|
405889193e
|
TM/HM constants named after moves
|
2020-07-05 22:52:27 -04:00 |
|
Rangi
|
139a28ff99
|
Port pokecrystal's formatting of text commands and special characters
|
2020-07-04 21:14:46 -04:00 |
|
Rangi
|
6ef36800b0
|
Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
|
2020-07-03 22:22:09 -04:00 |
|
Rangi
|
35deb77113
|
H_CONSTANTNAMES -> hConstantNames
|
2020-07-03 19:59:41 -04:00 |
|
Rangi
|
9878f01e29
|
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
|
2020-07-03 16:37:47 -04:00 |
|
Rangi
|
b29e5ee203
|
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
|
2020-07-03 11:51:00 -04:00 |
|
Rangi
|
f275790aec
|
Add subdirectories to engine/ similar to pokecrystal
|
2020-07-02 23:30:21 -04:00 |
|