Rangi
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4b853ad676
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Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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2020-06-27 15:32:24 -04:00 |
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dannye
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7c01509b6b
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Merge branch 'master' of https://github.com/pret/pokered
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2016-07-18 01:32:24 -05:00 |
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dannye
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80bae03975
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Clean up text commands
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2016-07-18 01:17:03 -05:00 |
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YamaArashi
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fd2235e678
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sync engine code with pokeyellow
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2016-06-12 00:52:13 -07:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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YamaArashi
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40c1ecb437
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fixed names
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2015-08-07 12:39:29 -07:00 |
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dannye
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f702fc7840
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Start using text predef macros
also sprite direction constants
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2015-07-04 00:47:29 -05:00 |
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U-Daniel-PC\Daniel
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8431fa7756
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TX_ASM
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2015-07-03 14:58:50 -05:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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